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In the ancient scrolls, their existed a realm in which beings of fantasy dwelled, this place is known as Zai. Zai is beautiful, from its lush forests that hold caves of untold fortune in jewels, oceans that hold the beautiful life the gods gave them to be, the destructive volcanoes that made this place what it is through its harsh, yet helpful manners of lava spills.
(- Realms and Locations -)
-Realms-
Haav'ol
Haav'ol is a desert realm. Home to the sand elementals, sanarrs, Haav'ol death worms. Haav'ol also has its beauties under its ugly sandy appearance. Crymson jewels, red as blood and glow as bright as the stars waits patiently under the deserts sand, slowly growing, the bigger the gem, the more they sell for. Haav'ol is feared for its deadly oasis's, they seem real until you sip from the water, which is actual a transolucent poison that quickly numbs the skin and kills the victims. The main race of Haav'ol is the Draum, cyclop folk who are friendly and hospitable to all travelers.
Borea
Ho ho ho! Borea is home to the frost wolves, giants of frost, and creatures who adapted to the harsh cold weathers, rather than escaping. This realm is also home to the dwarves who build into the sides of the mountains, and are known for their breweries. The frozen ocean exists in Borea as well, under the waters is Geeamundarr, the titan of waters, who was defeated thousands of yeers ago by the dwarven sanctum, who sought to keep borea from the titans rule and make peace with the others that dwelled here.
Izus
Izus is the jungles of Zai. Its lush forests holds some of the worlds biggest felines, like the wholla. The wholla are twelve foot tall felines with long shaggy fur and thick bone claws, most are tamed rather than killed, and used for travel since they run at very fast speeds and need little for or water, as they mainly feed off the magic that is in the air. Zai is home to the Orkai, the giant mean and green beasts with the resembling boar tusks that peak out their mouths, they seemed to want war with any race that enters Izus. In the forests of Izus roams Whollamanthu, the titan of speed and strength, she is a sixteen foot wholla who is said to have skin of stone, and claws of iron, all who have challenge her have been slain.
Outreach
The outreach is a group of floating islands coated in toxic gases, very few have attempted the journey, and less have returned.
-Locations-
Kikarron
Kikarron is a small mining village in haav'ol that is legendary for its crymson jewel mines.
Hyth
A giant castle built out of ice, the dwarves cherish this city and thousands of dwarves are always checking over the city for flaws and cracks in the ioce, known for its fur trades and magicsmiths.
Bath
A city in Izus, Inventors of the shower and bath system, they also invented soap. The cities architecture is basic to greeks, with a bit of orkish style handywork. Known for herbs, soaps, and oil trades.
(- Races and Classes -)
-Races-
Dwarves
Short, potbellied humans. Stereotyped with a long beard and little intelligence, while the beard bit is true, the low intelligence is not.
Orkai
Orks basically, husky mean and green figures. Boar tusks that resemble the teeth sprouting from their mouth, they have a passion for handiwork and craftmanship.
Draum
Giant fat cycloptic creatures that are known for hospitality, neatness, and their great battle tactics. Draum once a day can use the sight of maur, which allows them to sense heat and nearby creatures.
-Classes-
Shaman
Familoiar with nature, shamans can tap into sauhad, the god of natures power and use it at their will to heal, and combat their enemies. They are expoerts with herbalism, and animals.
Druid
Druids are shamans that have the ability to transform into certain animals (Dolphin, tiger, bear, seal, shark, eagle, deer, elephant, snake, and wholla.)
Paladin
These healers are skilled in the art of fighting, they also wear heavy armor, making them juggernauts.
Archer
Swift fighters that use a bow and arrow, or crossbow to long range combat their foes and enemies.
Warrior
User of the sword and wearor of the armor. These people can take great hits and deal even greater damage, they can use berserk once a day that doubles their strength.
Mage
User of the arcane, dark, and other arts of magic. They can tap into voord, the god of magics power and use it to summon ethereal beasts, pillars of fire, whatever the magic can do.
(- Gods and Titans -)
Voord god of magic
Hyperal god of blacksmithing, and magicsmithing.
Mim goddess of life and death
Whollamanthu titan of speed and strength
Geeamundarr god of the waters
Crymson titan of blood, and jewels.
Spol god of intelligence, luck, and good fortune
Spal god of stupidity, bad luck, and bad fortune
(- Rules -)
Please no superpowering, overpowering, or godmodding yourself. Yes if you can take down a titan, but not in one hit, titans are thirty plus foot towering giants with unnatural magic capabilites.
No trolling.
You can start wherever, there is no set storyline, yet.
The gods will listen to prayers once in a great while, gods will favor you more if you defeat a titan.
Have fun :3
(- Character Skeleton -)
Name;
Yeers of age;
Gender;
Class;
Race;
Armor;
Weapons;
magic spells (mage, shaman, druid, paladin);
biography; |