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Ulrakid11
#76914735Wednesday, August 29, 2012 11:23 AM GMT

I have decided to make a Mars Base Tycoon. HOLD IT!!!! NOT ANOTHER BORING TYCOON!!! Actually, this is more than the ordinary tycoon. On Mars Base Tycoon, you can not only build your base, but go to the mining fields to find more crystals and resouces, save your base when you leave (it will be massive), and go to the battle arena for extra challenges. In the game, you will be able to buy anything from walls to biodomes. Each one will help you increase your base, and some cannot be unlocked until you buy the proper building. In the battle arena, you can fight not only other players, but alien forces as well, from the ground troops all the way up to the Alien Mothership. In the mining fields, you will use any mining equipment you have unlocked and go around getting resources from just plain old dirt all the way up to rare and valuable crystals. Post any suggestions/questions you have.
bigG123
#76914851Wednesday, August 29, 2012 11:27 AM GMT

Doesnt sound too bad. But I will probably overlook it due to the word "Tycoon" :P.
Ulrakid11
#77161738Saturday, September 01, 2012 12:14 PM GMT

thanks for the advice I will think about better names.
BioFox
#77164077Saturday, September 01, 2012 1:13 PM GMT

1. Is the battle arena one place? Wouldn't it be better to have aliens attack your base instead? What use does your base serve if not to protect you? 2. Will the tycoons be all on one baseplate, or on separate planets like in this game? http://www.roblox.com/Planet-Tycoon-2-VIP-Onsale-Again-place?id=11199036 3. Keep the thread updated with the weapons and vehicles you will be including in the game.
Ulrakid11
#77271747Sunday, September 02, 2012 3:41 PM GMT

The battle arena is for battle only, but I like your idea. Maybe the aliens should attack the base like you said instead of just an arena... The tycoons are all on one baseplate, with gaps in between each one. Some vehicles I already plan to include for humans: Heavy Mining Unit/Light Mining Unit MCL (Mobile Crystal Lab) AT-MW (All Terrain Mining Walker) Jetpack Alpha Fighter ("Eagle") Scout (ground or air?) Bomber ("Dragon") Mobile Command Headquarters Dropship Battle Tank/Advanced Battle Tank VIP only vehicles (if/when I get BC): Alpha Fighter Advanced Battle Walker Admin only vehicles: Armored Battle Spider Admin Mothership
BioFox
#77272186Sunday, September 02, 2012 3:46 PM GMT

Some description regarding what the vehicle's purpose is and what it can do would be useful.
Ulrakid11
#77358475Monday, September 03, 2012 2:22 PM GMT

Vehicle Descriptions Light Mining Unit: Lightly armored, quick mining unit with basic cannons on sides, contains medium sized storage areas for resources Heavy Mining Unit: Heavily armored, medium speed mining unit with turret on top and a small machine gun on sides, contains large storage areas for resources MCL (Mobile Crystal Lab): Lightly armored, medium speed mobile lab unit for examining crystals and other resources, contains amazing lab inside, can have a drilling trailer AT-MW (All Terrain Mining Walker): Robotic unit with two amrs and legs that is made for mining and walking over rougher terrain than most units can handle, has light armor and a fast walkspeed, but can be adapted for battle Jetpack: Small with little armor and dual blasters, can raise a person up to 500 studs above ground Alpha Fighter ("Eagle"): Basically a Mars adapted fighter jet with advanced weeaponry and scanning devices Scout (ground): Lightly armored and fast, can scout out an area and make quick escapes, has dual blaster cannons Scout (air): Lightly armored and extremely fast, basically a stealth jet Bomber ("Dragon"): Heavily armored and can drop bombs over a large area very rapidly, also has a retractable machine gun on its bottom Mobile Command Headquarters: A flying unit that is heavily armored and can manage squadrons and command its base from far away, has various blasters and advanced engines Dropship: carries troops and/or small units to other locations without being found by enemy forces, has rocket launchers and small machine guns for defense Battle Tank: A tank adapted to Mars with two arms for ripping up alien tech and walls, one main cannon with smaller weapons mounted on sides, heavily armored but slow Advanced Battle Tank: The next step up from the original battle tank, with a faster engine and stronger weapons VIP only vehicles (if/when I get BC): Alpha Fighter Advanced: Faster, better weapons, and heavier armor than the original Battle Walker: Four legged battle unit with heavy armor and lots of special equipment, can carry troops/small vehicles across Mars, has a small flying unit area on top Admin only vehicles: Armored Battle Spider: classified Admin Mothership: classified
BioFox
#77359387Monday, September 03, 2012 2:36 PM GMT

Sounds like you put quite a bit of thought into this. However, will you be able to make all this? It sounds great, but if its too much for you to handle and incorporate, then maybe you should make things more simple. Will this tycoon game have a dropper like other tycoons, or will mining be the only way to earn money? Will there be just one large mining field, or will every tycoon have their personal one? Will you have AI controlled troops that you can recruit? Since you seemed to hint to that in the description of Mobile Command Headquarters and the Dropship.
Ulrakid11
#77360011Monday, September 03, 2012 2:45 PM GMT

I will try to make as many of these as possible. The mining field will be one big one. You will be able to control troops and recruit them from your base. Droppers are the easy way to make money on here. There will be plenty. Weapons coming soon
BioFox
#77360855Monday, September 03, 2012 2:58 PM GMT

Will aliens be the only threat? Or can you fight other players and attack their bases? If there will be PVP, then you should implement an alliance GUI, so that people can team up, and the troops that you have won't attack the troops of your allies. Having PVP would be neat, since you could try to take control of the mining fields, adding more strategy to the gameplay. Will aliens have a base? Or will they just spawn occasionally at a random edge of the map and attack?
Ulrakid11
#77371891Monday, September 03, 2012 5:01 PM GMT

Good idea. I will try to make something like that when it's done. The aliens spawn randomly, mainly to reduce the lag a base would create. WEAPONS DX-19: basic laser pistol PP-24: laser pistol with more damage per shot LR-628: basic laser rifle EX-01: experimental laser shotgun SP-14: super accurate laser sniper LM7: minigun with laser ammo RPG-X1: advanced RPG C-82: small automatic laser cannon EX-02: experimental ray cannon VIP RPG-X4: semi auto RPG cannon ADMIN EAC-775: semi auto cannon with explosive/gas/flashbang rounds G-1: fragmentary gas grenade G-2: fragmentary flashbang There will also be armor suits for everyone who saves enough money or has admin.
BioFox
#77372416Monday, September 03, 2012 5:07 PM GMT

What kind of alien units will there be? Make sure to name your guns something easy to remember. Not just random letters and numbers. Or at least make each weapon code start with a different letter. You could also keep the numbering in an orderly fashion, rather than random. So like DX-01, PP-02, LR-03.
Ulrakid11
#77403416Monday, September 03, 2012 10:47 PM GMT

Actually the majority of the letters are not random. However I chose random numbers. Perhaps a name instead of a code would be nice...
Ulrakid11
#77462637Tuesday, September 04, 2012 9:24 PM GMT

Alien units: Ground trooper: basic alien trooper Stealth trooper: alien trooper with increased walkspeed and light armor Heavy trooper: alien trooper with increased health and heavy armor Thunder trooper: elite alien trooper with advanced robotic armor suit Mystical trooper: rare alien trooper with teleportation abilities Extractor: Armored mineral extraction unit with dual rotating cannons Inferno: Armored mineral extraction unit with flamethrower and rocket launcher Resource Transport: Armored mineral transportation unit with cannon Raptor: Stealth jet with rockets and machine gun Hornet: Attack jet with rockets, machine gun, and bombs Mothership: Rare, but powerful main unit with heavy armor and various weapons Cruiser: semi-rare and slow but powerful unit with various weapons Cobra: Ground attack unit with claws and mid-strength armor Lightning Scout: Fast ground unit with light weapons
BioFox
#77463100Tuesday, September 04, 2012 9:30 PM GMT

So aliens can also mine in the mining fields? I think a cool idea you can go with if that's the case is that the longer you let the aliens mine, the stronger the units that they send get. So it will be in the players' best interest to destroy the alien mineral extraction units as soon as they appear.
Ulrakid11
#77519724Wednesday, September 05, 2012 8:12 PM GMT

I love the ideas you give me. You will get major credit in the game. So now this is about the best tycoon idea anyone has ever had, where you not only build, but battle and strategize together.
BioFox
#77538658Thursday, September 06, 2012 12:10 AM GMT

Thanks, I would appreciate that. It certainly does sound like the best tycoon I've ever heard of or played. Can't wait for you to complete it!
BioFox
#77655143Saturday, September 08, 2012 1:16 AM GMT

Make sure to make enough space between each of the tycoons, otherwise it will get really laggy when all of those upgrades and troops are bought by different players located side-by-side. And since you will have a bunch of vehicles, distance won't be a problem while keeping the game lag-free as much ass possible.

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