ZealousBloxxer
#78794774Monday, September 24, 2012 7:26 PM GMT

Special abilities for units to add strategy and to add a purpose for getting light soldiers other then the fact that they are cheaper then their heavy counterparts. For instance, a heavy soldier may have a grenade special where they throw a grenade dealing damage to multiple soldiers. Or maybe for the light soldier there could be some different ability that makes them actually slightly more useful, such as Rapid fire. This would speed up the soldier's firing speed for about 7 - 10 seconds.
texastyaust
#78800169Monday, September 24, 2012 8:56 PM GMT

Submarines maybe, could take out battleships?
NeutrinoApex
#78808975Monday, September 24, 2012 10:51 PM GMT

I say, add a dang Anti-Air vehicle. Planes would be much easier to kill with that, and add a counter-part to the Planes. Also add a Rocket trooper that can take out Tanks and vehicles faster, That would work too.
alexxx40
#78813744Monday, September 24, 2012 11:46 PM GMT

I think you should add the walls
purnk78
#78824134Tuesday, September 25, 2012 1:43 AM GMT

Havn't played in a while, But in the partner chat, maybe there could be a little notification to the user receiving the message..
jmbomb
#78832985Tuesday, September 25, 2012 4:17 AM GMT

^
PurePlayer2
#78844525Tuesday, September 25, 2012 4:36 PM GMT

How about a soldier which has a explosive weapon like a bazooka and only attacks buildings.
AgentMuffly
#78856470Tuesday, September 25, 2012 8:56 PM GMT

Helicopters and aircraft carriors would be cool. Also RPG Men, Cost 40, A little more health than light and a little more damage then a heavy soilder.
dumbdrunkguest
#78877528Wednesday, September 26, 2012 1:04 AM GMT

i wish u could add more naval units and make something called map nuke which covers the map killing all enemy units. damage: 400damage. cost for nuke plant: 2500$. nuke costs: 1000$ and id also like u to make a soldier only train that has 2 cars and each car holds 5 soldiers. and there be 2 mini guns on the engine. (this is my first post YAY)
dumbdrunkguest
#78877696Wednesday, September 26, 2012 1:06 AM GMT

hey pureplayer2. that bazzoka unit u thought of that counts as soldier and only attacks buildings. THATS CALLED ARTILLERY!
dumbdrunkguest
#78877957Wednesday, September 26, 2012 1:09 AM GMT

and if u make submarines hathelper each sub can have a screen that can be on each sub. so when the submarine is in int. u can have a cam on the sub guideing it so u can see it under the water.
TheLoveHitman
#78892044Wednesday, September 26, 2012 4:54 AM GMT

I'd like to see maybe the aircraft carrier, it would be awesome if walls were added again. It adds a lot of realism to the game, and if you did add helies i'd make it so they could garrison a couple of units that could shoot out of it. So there is a hole in the middle :P This is just my suggestion
santa346
#78898143Wednesday, September 26, 2012 12:27 PM GMT

Im with the flying jetpack man he should cost atleast $130 tho and walls would be "nice" >:P and explosive tanks rock until u took off ):
santa346
#78898173Wednesday, September 26, 2012 12:28 PM GMT

I want the spy that I think was mentioned :P lol
santa346
#78898309Wednesday, September 26, 2012 12:36 PM GMT

Im on board with all of his ideas they seem very helpful and I bet I can find a few glitches to let me get alot :P ill teach u thm if u vote for all his stuff
awesomedude1227
#78917942Wednesday, September 26, 2012 8:37 PM GMT

How about a cannon turret does minor splash damage and costs around 200$? Also, add the SAM turrets back along with mines too.
Super123186
#78918047Wednesday, September 26, 2012 8:38 PM GMT

Make Motherships able to carry units
OrdinaryDarthvader
#78928212Wednesday, September 26, 2012 10:58 PM GMT

maybe you can add grass, bushes, trees, fog, rain and other things to add some realism to the game.
HunterXretnuH
#78930445Wednesday, September 26, 2012 11:31 PM GMT

You should add 1x1x1x1x1x1.
sadcampbell123456789
#78963463Thursday, September 27, 2012 5:09 PM GMT

we need plant with more money or heli
PurePlayer2
#78964189Thursday, September 27, 2012 5:40 PM GMT

Ok so, the bazooka soldier takes up 3 soldier space. It only attacks buildings. You don't need a fort to make. You need a barracks. And costs about 50. It has med health.
HighSound
#78967744Thursday, September 27, 2012 7:23 PM GMT

^1+ add helicopters
OrdinaryDarthvader
#78968092Thursday, September 27, 2012 7:30 PM GMT

for the terrain maybe you can add small bushes and trees for hiding troops( ambushes and/or a way to escape annihilation.) as well as grassy texture for increased realism. put in the shrink tool for your avatar to give you an amazing perspective of your troops( increase your speed so that you can still continue with normal pace. ) with this feature it may be possible to shrink the soldiers so their memory will be less-then you can add more features and such. have sniper towers that will give you extra range and more health to your soldiers. note the sniper tower cant move and it will be expensive- can only fit one man at a time. the sniper tower will serve as an anti-aircraft machine.
OrdinaryDarthvader
#78972875Thursday, September 27, 2012 8:41 PM GMT

create a medieval styled Conquers game with the tanks being replaced by cavalry, forts being replaced by castles, energy crystals being replaced by farms, turrets being replaced by trebuchets, artillery replaced by catapaults, planes replaced by dragons, oil rigs replaced by anchored fishing boats, battle ships replaced by galleons. etc make docks cost 250$ and tank factories cost 200$, make juggernauts 40$, create rangers for 80$( twice the value: health and damage of a juggernaut) and seal teams( twice the health and damage of a ranger.) for 160$. add the option of giving weapons to ur troops for money( rpgs, missiles, machine guns, sub-machine guns, shot guns, pistols, etc) increase the speed of the tanks and jeeps. increase the health of the artillery, make the bunker worth 60$, make the heavy tanks worth 100$, create medium tanks for 80$, and have light tanks for 60$, battle ships worth 160$. tanks- increase the beginning limit from 7 to 12. buildings: decrease the beginning limit from 25 to 20. command center: not present at beginning time( this will serve to increase mobility), make alliances optional, cancelable and changeable, reduce game time to 60 min( current game time is too long which drives customers away), have money generated by 1O$ every 30 sec( at the beggining. current money generation is too slow) decrease donations to 10$, create a light robot fighter( twice the health and damage of a seal fighter) for 320$, a medium robot fighter for 640$( twice health and damage of medium) and a heavy robot fighter( twice health and damage of medium) for 1,280$. increase beginning man limit to 20( and when they're in jeeps scratch them off the count and only count the jeeps) create a jet-ski( with guns) for half the price of a transport ship, as well as an atv for half the price of a light tank( half the damage and health of a light tank), add submarines for twice the price of a battle ship( will have to adjust the water to accomodate it- try using the new terrain water) increase the speed of the planes, and add the ability to upgrade the buildings for a certain price( increased health, in-building security guards( doesn't count as men, only protects the building) make the game a mega place of 25 people with 5 teams of 5. if share buildings is turned on have the powerplant give 5$ to each ally instead of just 10$ to its owner. add the ability to buy bridges( but in such a way that ships can go under them) will cost 800$. add the ability to create minefields for 500$( more damage than turret)
raspyjessie
#78985341Thursday, September 27, 2012 11:19 PM GMT

HH how about in V3 you add a Hit ratio like certain units have a higher hit ratio and a dodge ratio so ever hit does not make contact just some of them.