Shobobo99Join Date: 2008-12-30 Post Count: 5754 |
This game which I am designing is related to the mechanics of RISK except it is played in real-time rather than turn based action.
How it works is at the beginning of each game, the territories on the map are divided randomly among each player and each player chooses a capital for one of their territories.
Capitals are your main headquarters and are required to be held to ensure victory.
Once every person has chosen their capital, the game timer begins and each territory begins to raise in army size every 10 seconds. The amount is dependant on the amount of cities in the territory, making some territories worth more to hold than others.
Here's the interesting part: real-time war
Multiple battles can be fought at the same time (no dice rolling), reinforcements can be delivered from adjecent territory to adjacent territory at any time. You simply select the territory you wish to use and select the territory you wish to attack or reinforce. You can even reinforce enemy territories if it would maintain the balance of power. Afterall, you want to win by all means.
Most early battles will last no more than 10 seconds, but as the game progresses army sizes will increase (assuming everyone doesn't just attacks whenever they can)
which will mean longer battle times leaving room for retreat, reinforcement, or counter attacks.
Victory is possessing every piece of land on the map, and can only be achieved by using strategy.
http://www.roblox.com/Territory-Conquest-Alpha-place?id=52287361 |
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PoseidasJoin Date: 2008-11-23 Post Count: 2659 |
I had the same idea at once (Not saying you stole it) - I launched myself into the venture and failed. I wish you better luck. |
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Shobobo99Join Date: 2008-12-30 Post Count: 5754 |
Updated:
-Victory is now achievable throught conquering every territory
-Reinforcing an enemy territory is now impossible. I will probably make it so you can officially ally other teams where you then will be able to reinforce them.
-Added a scorched earth effect on territories with battles. The longer the battle, the more scorch marks there are. They slowly go away after the battle.
-When in battle a territory will display its own force vs the attacking force. Ex: 100 v 120 |
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masteriesJoin Date: 2012-11-04 Post Count: 1958 |
I've thought of that idea before, it's just when I put myself into an elaborate idea, I fail. So I don't waste my team when I know I will inevitably fail. |
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Shobobo99Join Date: 2008-12-30 Post Count: 5754 |
Update:
-Removed invasion/reinforcement orders making it so if you move troops into enemy territory they will attack and if the territory is friendly, they will reinforce.
-Field battles. When two armies collide on the same path they will fight on the field with no advantage given to either side.
-For all you hotkey lovers: Q/E to invade/reinforce a territory with both territories selected. Z to deselect.
As a heads up, the next major development will be a new, larger map. Having a larger map means that every movement you make has higher consequences as it takes time to travel. |
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can you make it like the conquers so that youll have planes, tanks and ships? |
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iPhyJoin Date: 2012-07-04 Post Count: 25 |
Ok i just commented for nothing. So cya! |
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Shobobo99Join Date: 2008-12-30 Post Count: 5754 |
I'm thinking of adding a sort of fog of war where you can only see the troops on adjacent territories to your holding. This would add a nice iron curtain effect to the game I think...
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Sound complicated.You must be a really good Scripter. |
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Shobobo99Join Date: 2008-12-30 Post Count: 5754 |
I will be at the place for some time to play anyone that wants to challenge me and/or give feedback and suggestions.
http://www.roblox.com/Territory-Conquest-Alpha-place?id=52287361 |
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Shobobo99Join Date: 2008-12-30 Post Count: 5754 |
I think the game is almost functional at this point. Any further bugs should be reported in the comments or as a PM to me. |
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Shobobo99Join Date: 2008-12-30 Post Count: 5754 |
Major Update:
-New LARGE 90 territory map (representative of Europe).
Minor Updates:
-Fixed most issues associated with army movement and invading.
-Added Help gui. Explains some game mechanics and the basics of how to play.
-Added surrender button. The last person still in the round not to surrender will be the winner.
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Shobobo99Join Date: 2008-12-30 Post Count: 5754 |
Update:
-Fog of war added. On territories which you do not own, if there are no adjacent territories to it that you own, the army count will become hidden. This also applies to travelling armies over such territories. |
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Seems fun, good luck with all the scripting. |
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Shobobo99Join Date: 2008-12-30 Post Count: 5754 |
Update:
-Fog of war now appears as a shroud (grey part) over the territory it affects.
@ih8ppl
Thanks! |
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When is diplomacy coming into play? |
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Shobobo99Join Date: 2008-12-30 Post Count: 5754 |
In the current state of the game the priorities are:
1. Fix all bugs
2. Minor Improvements (such as travelling over ocean, specifically to the UK in the Europe map)
3. Diplomacy |
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@Sho
Since finding _ALL_ the bugs would be extraordinarily time consuming, may I suggest that you only focus on reported/known bugs as they appear, instead of searching them out? |
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Miro034Join Date: 2009-10-07 Post Count: 6568 |
Try to make it balance. Like the army.
Just asking. Is it like a rts game? |
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Shobobo99Join Date: 2008-12-30 Post Count: 5754 |
@pop
I should have been more specific. What I meant to say was what you were saying along the lines of current, game impeding bugs.
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Shobobo99Join Date: 2008-12-30 Post Count: 5754 |
Update:
-Major reported/known bugs fixed.
-Game start changed. Every team receives territories at the start of a game regardless of player presence on the team.
-Added ability to cross short bodies of water marked by a transparent white brick.
-United Kingdom and Ireland added to "Europe" map.
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WooopaJoin Date: 2012-11-19 Post Count: 1175 |
[ Content Deleted ] |
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Shobobo99Join Date: 2008-12-30 Post Count: 5754 |
Update:
-Diplomacy system added accessed via "Diplomacy" button at bottom left part of screen.
Diplomatic options will be expanded as well as a minimum time required to stay in an alliance (to avoid abuse of system). Notifications for pending ally requests will be added. |
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