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Boeing
#8218406Monday, May 04, 2009 10:27 PM GMT

A script that uses numbers to create a random minigame made with little bricks, the script would be invincable, hundreds of minigames!
level140roblox
#8218464Monday, May 04, 2009 10:28 PM GMT

... hundreds of very BORING minigames
earth100
#8218547Monday, May 04, 2009 10:29 PM GMT

But... They would all be more or less the same. Just different formations of bricks....
MrDoomBringer
Top 100 Poster
#8218581Monday, May 04, 2009 10:30 PM GMT

Dungeon crawler.
DingDong272
Top 100 Poster
#8218637Monday, May 04, 2009 10:31 PM GMT

"Take your gear and kill each other in the randomly generating terrain"? I'd play it.
MrDoomBringer
Top 100 Poster
#8218783Monday, May 04, 2009 10:33 PM GMT

Randomly generated terrain is something that I could certainly use.
Boeing
#8218819Monday, May 04, 2009 10:33 PM GMT

MrDoomBringer, what are you talking about????
earth100
#8218851Monday, May 04, 2009 10:34 PM GMT

Boeing was talking about minigames that randomly generate. MDB was talking about randomly generating terrain.
Boeing
#8218975Monday, May 04, 2009 10:36 PM GMT

local fluct = 80 local dampen = 0.8 local node = Vector3.new() local width = 10 local bredth = 10 _G.DS = {} _G.rand = function(hi, lo) return math.random(hi*100, lo*100)/100 end function DS.new(x, y, self) if type(x) == "table" then x, y, self = y, self, x end local nw = {} function nw.get(x, y) local row = nw[x] or {} return row[y] end function nw.set(x, y, val) local row = nw[x] or {} row[y] = val nw[x] = row end return nw end wait(rand(0, 1)) local pts = DS.new() pts.set(-(width+1), -(bredth+1), rand(0, 30)) x = -(width+1) for y = -bredth, bredth do - pts.set(x, y, pts.get(x, y-1) + rand(-fluct, fluct)*0.75) end for x = -width, width do for y = -bredth, bredth do local lastrow = pts.get(x-1, y) if x % 2 == 0 then lastrow = ((pts.get(x-1, y-1) or lastrow) + lastrow)/2 else lastrow = ((pts.get(x-1, y+1) or lastrow) + lastrow)/2 end local last = pts.get(x, y-1) or lastrow local h = last + rand(-fluct, fluct) h = h - (h - lastrow)*dampen pts.set(x, y, h) end end clone = true function add(p) if clone then clone = false script._Utility:clone().Parent = p end end for x = -width, width do for y = -bredth, bredth do if pts.get(x, y) then local p = Instance.new("Part") p.Position = Vector3.new(x*10, 0, y*10) p.FormFactor = 0 p.Anchored = true p.Parent = game.Workspace add(p) p.Size = Vector3.new(10, math.abs(pts.get(x, y)), 10) p.BrickColor = BrickColor.new(math.ceil(p.Size.y/5)) wait() end end end -- thank xLEG0x for that MDB
kingkiller1000
#8220600Monday, May 04, 2009 11:03 PM GMT

They would b boring
level140roblox
#8220669Monday, May 04, 2009 11:05 PM GMT

I made one that made different terrain and put obstacles and stuff on it, I trashed it because I didn't need it though.
Havemeat
#13961876Monday, September 07, 2009 7:08 PM GMT

One of my minigames is different evertime you play it.... it has a random terrain generator. Game [18]

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