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ChadTheCreator
#83059596Monday, November 26, 2012 8:36 PM GMT

Based on the vote, here's what's been decided about the game. It's not all 100% certain yet, so please post your opinions and suggestions in the comments. No hunger/thirst. Food and drink will be put in the game as props, and only props. However, you will have a pretty wide variety of items to choose from rather than just corn and soda (like ATF3 & 4). Money system, but barely. It won't involve tycoon homes, but it will involve upgrades for your character's morph, clothes, and weapons. Each weapon will have 9 available upgrades, and you will only be able to buy three. You will also be able to buy town upgrades (tycoon-like), but this is still undergoing brainstorming. If you have any ideas for the town-tycoon thing, please share! Mobs yes, but barely. There will be a few mobs (maybe about 20 to 25 throughout the map), and they will only be found in non-urban areas, AKA wastelands. Special items yes. Special items will be located throughout the map and will allow you to use things that you couldn't before, like use a compass, an auto-reloader, speed, etc. Hidden locations yes. ATF2, 3, and 4 had hidden locations, why shouldn't this one? Post your suggestions! :D
lokieyo
#83063744Monday, November 26, 2012 9:26 PM GMT

Do it!
Dvris
#83064250Monday, November 26, 2012 9:31 PM GMT

Will the towns be separate to each player in the game, or will every player help to build up a certain town? The rest is epic :3
maddog08
#83072149Monday, November 26, 2012 10:57 PM GMT

I thought you said it would take place in Hawaii
ToxicTentacles
#83073690Monday, November 26, 2012 11:12 PM GMT

Why not have it so a player can make a legit colony? (Perhaps a script in the fashion that the survival 303 and survival apocalypse have their colonies set up?) And with that colony we can say make a small player settlement? With that settlement each player can have one of ATF's famous scrap metal homes (Those shacks made of random rusted metal bits) and members of your tribe can purchase things like barbed wire, roads, etc. etc. Everything else is sounding good its just that the money system would have some uses for that. Perhaps players can get money by scavenging things or killing mobs? Just some thoughts -3-
snipewolf90
#83074633Monday, November 26, 2012 11:21 PM GMT

All except food and drink yes!
hollywoodhills
#83076839Monday, November 26, 2012 11:42 PM GMT

Make it in Hawaii, add Pearl harbor and we are set to sail BBBOOOOIII!!!!
hollywoodhills
#83077023Monday, November 26, 2012 11:44 PM GMT

Also, make it to where a team helps build's up town's. With one person it would get really boring. Plus, with teams, you can roleplay the building of a settlement.
ChadTheCreator
#83081335Tuesday, November 27, 2012 12:25 AM GMT

@lumpyjor5808 I like the ideas. I'll see what I can do about letting users create (or contribute to) user-made towns. I doubt it'll be possible to start building anywhere, but it'd be nice if towns could have perks or something.
kidpool123
#83086336Tuesday, November 27, 2012 1:08 AM GMT

also do you think you can put in a few flyable planes if its pearl harbor on like ships or aircraft carriers or airfields
LNG257
#83088293Tuesday, November 27, 2012 1:25 AM GMT

i think that there should be a teleport between towns so that players who just want to roleplay dont need to go throgh the mobs.
deathwish667
#83092454Tuesday, November 27, 2012 2:02 AM GMT

hmm i thought its set to hawaii but nvm just make your epic game no :D
KopakaNuva23
#83109865Tuesday, November 27, 2012 6:18 AM GMT

Hawaii? Guess the fans have spoken already; set sail for beau- 'errr... Nvm, the place's a wreck. Anyways I'd really love to start seeing more types of weapons; knives (Kukri, Ka-bar combat knife), assault rifles (AK-47M, M16A4, C7A1), rifles (M40A2, M82, M14k EBR), pistols (Glock 17, M92FS, .44 Magnum, USP) and Sub-Machine Guns (UMP-45, PP-19, Mac-11, MP5k). It's not that there's not enough weapons, but at least a few different weapons. Sure automatics would be over-chosen, but what are passes and stuff like that for? Anyways at the least an Assault Rifle of some sort and an SMG, anyways; I don't exactly agree with the tycoon thing; it's an RP game, not a tycoon. I don't want to really exactly go out of the place to collect money. Oh yeah, an ammo system!
ChadTheCreator
#83119655Tuesday, November 27, 2012 4:18 PM GMT

The economy system and mutant spawners are coming along very nicely. The inventory system should be done by tonight and I'll be adding special items for people to find throughout the map. Here's how it works: if you want to buy food from the shop, you'll need at least 1 $5.00 bill. If you have one, the food will be given to you and your money will be removed. If not, nothing happens. If you want to buy a gun or gun upgrade, you'll need the parts and the money. For example, if you want a revolver, you'll need these items: A Small Pipe, Wooden Handle, Factory Bolt, and a $5.00 bill. If you have these, they will be removed and the revolver will be yours. If not, nothing happens. If you want to put your items away, you'll go to the nearby storage area (crates) and purchase a crate/chest of your own to place your stuff in. Here's another item example: if you have a Wooden Handle, Factory Bolt, and a $5.00 bill, you can make a fireaxe. Sounds fun, right? :D
Ghaucho
#83121520Tuesday, November 27, 2012 5:24 PM GMT

I hope there will be badges in secret locations. I love badges! And what about quests? For example you talk to a person in town and he orders you to kill a mob and when you do it, he pays you.
ToxicTentacles
#83129588Tuesday, November 27, 2012 8:47 PM GMT

Good to see ATF (possibly my favorite roblox game series) is finally getting the true RPG aspects it deserves XD. Quests could be cool. Like say gathering parts of mutants for a scientist to research how they work for example? And maybe as a reward the player gets a medicine or a gun that does better against mutants? I dunno more thoughts on possible quests. And perhaps a way to mute other players? Because lets face it, the kick scripts are just used to abuse due to the fact that if a player has 2 friends they can kick whoever they want. And ignoring is hard especially if the noob has friends. So perhaps muting a player could help with roleplays? Again just ideas i came up with XD
hollywoodhills
#83131788Tuesday, November 27, 2012 9:18 PM GMT

I am also with the quest Idea. I think you could also add a underwater area. (If it's in Hawaii) That would be cool to like go to a coral reef or something like that.
hollywoodhills
#83131991Tuesday, November 27, 2012 9:21 PM GMT

But to get to the underwater area you would need a scuba-suit or a re-breather.
egf12
#83132960Tuesday, November 27, 2012 9:34 PM GMT

I don't like the mobs idea , it will kill the rp , what if you rp and you just accidently get into some random mob this is really distracting and annoying.
Bobb11881
#83135904Tuesday, November 27, 2012 10:06 PM GMT

I'm not playing it. I hate everyone who voted no on anything, and I won't play it.
iloldtoday
#83147955Tuesday, November 27, 2012 11:58 PM GMT

dooooooo eeeeeeeeeeeeet
ToxicTentacles
#83149311Wednesday, November 28, 2012 12:13 AM GMT

Well considering guns cant do damage i bet the mobs would be just for show yeah know? Unless chad is planning on doing the unthinkable and adding pvp to the game again. (like in the original) Hope he doesn't as the entire game would be just people camping out sniping one another.
steve2136
#83176790Wednesday, November 28, 2012 5:46 AM GMT

Chad too solve the PvP problem, Do what boopbot did for Kindom life 2. He Did roleplay or pvp and if people schoe pvp option only those who chose it would be affected but those who chose roleplay can't harm or be harmed just an Idea.
Yamada501
#83178168Wednesday, November 28, 2012 6:35 AM GMT

I like the idea, but I think the Mobs could be in a certain part more frequently than the others. Like a Mutant controlled area. Everything else sounds good.
Gamer47326
#83180531Wednesday, November 28, 2012 8:26 AM GMT

I think your choices are already good

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