v3.5.1
Fixed some minor bugs
v3.5.0
-Added Group system
-Added no friendly fire upon members in a group
-Added name GUI that floats above teammates heads
-Added "Leader" position that can invite and kick group members
-Added ability for "Leader" to transfer role to other members
v3.4.0
-Modified inventory to allow for "multi-slot" items
-Modified building materials and MK-48 mags to require 2-3 slots
v3.3.9
-Improved zombies' player detection
-Improved loot spawning
-Fixed "Black Screen" startup error
v3.3.8
-Improved zombie spawning script
-Improved zombie player detection
-Modified zombies to chase the closest player to them
-Improved Thirst/Hunger meter performance
v3.3.7
-Increased server performance
-Increased inventory performance
v3.3.6
-Increased server performance
v3.3.5
-Increased Performance
v3.3.4
-Fixed images for journals/papers
v3.3.3
-Added numerous journals and documents designed to shed light on Trinity Corp and what happened in the "Amend" region
v3.3.2
-Fixed zombie spawning (Problem caused due to Roblox update?)
v3.3.1
-Fixed Sprinting issues related to keyboard disfunction
v3.3.0
-Added Hotkeys
-"M" - Opens map
-"G" - Opens inventory
-Added Sprinting, depletes hunger and thrist bars while activated
-"W" (x2)" - Sprints
-Changed all pump-action shotguns to fire slower (M870, Maverick 88)
v3.2.1
-Fixed M4A1 SD (Actually made it silenced now)
v3.2.0
-Added reloading function to all guns... Press "R" to reload, and your used mag will be replaced with the fullest mag in your inventory... The used mag will go back into your inventory...
-Added zombie hair, for added confusion
-Updated some gun models
-Modified dropped gun models to NOT include magazines... Because technically it doesn't come with a magazine
v3.1.1
-Removed all non-forest trees (This should allow the remaining slow-conection players to connect to the game)
v3.1.0
-Removed 30% of the map (Shifted major cities to avoid deletion)
-Reduced brick count by 5,000 effectively
-Reverted server reset time to 24 hours
-Replaced all non-forest trees
v3.0.5
-Removed all non-forest trees (Attempt to allow players to connect properly)
-Reduced server reset time to 12 hours
v3.0.4
-Fixed bunker being closed off
-Fixed new ammo from being grabbable with Entrencher
v3.0.3
-Changed spawn camera to be closer to ground
-Modified brick sizes to be under 512x512
v3.0.2
-Modified Preloading to stagger (Instead of loading everything at once)
-Increased performance
-Updated tutorial images
v3.0.1
-Reduced max player count to 12
v3.0.0
-New map!
-Added title screen/loading screen
-Added character appearance persistence
-Added location persistence
-Added Spawn button with camera on last location
-Added corpses on death
-Added four new weapons
-Added window breaking when shot
-Added custom zombie skins (By Podeda)
v2.7.1
-Added chance of zombie dropping loot
-Added auto-sort to inventory when dropping items
-Increased performance
-Fixed some minor unreported bugs
v2.7.0
-Increased Performance
-Makes loot spawn while player is in proximity
-Added Binoculars
-Changed civilians at Bunkers to Military
-Fixed Vernal Airfield zombie spawns
-Fixed matches not dropping on player death
v2.6.2
-Slightly modified general item spawns
-Added indication as to when you can fire
-Increased performance
-Fixed bunker zombie spawns
-Changed bunker zombies to civilian
-Fixed can-collide on SD guns
-Fixed laggy deaths (Items drop better)
v2.6.1
-Fixed Maverick 88 spawns
-Slightly increased all item spawns
v2.6.0
-Removed "Drop to store" for Journals
-Added 5 new guns, and 4 suppressed guns
-Added Painkillers (Decreases incomming damage)
-Added Bunkers in the wilderness
-Upgraded Military Zombies to be harder
-Added ability to move "One Brick" items with Entrencher
-Reduced MRE's and Blood Bags to one brick
-Fixed Crowbar
-Fixed ammo refill glitch with backpacks
v2.5.4
-Fixed memory leak
-Fixed hunger/thirst being empty after spawn
v2.5.3
-Increased general performance
-Added pieces of a poem that will shed light on how the outbreak began... It's up to you to piece it together.
v2.5.2
-Added zombie count
-Added server speed %
-Increased long-term performance
v2.5.1
-Added clothing options upon spawning
-Modified watch to display Hours and minutes
-Forced "Close Inventory" button to front
v2.5.0
-Added Bandit identity system (Bandana)
-Modified all weapon damages/accuracies
-Added Two new vest choices
-Hunger/Thirst doesn't drop while spawning
v2.4.2
-Buffed Adrenaline (Speed boost)
-Buffed Ninja (Zombie Detection)
-Fixed last slot on Military Pack
-Fixed firewood duplication glitch
-Fixed items dropping as firewood
-Moved tutorial to front of GUI Stack
v2.4.1
-Reset character data
v2.4.0
-Added 3 new packs, changed military pack (Your previous pack will be removed upon spawn, but you will not lose the items that were stored)
-Modified all utility spawn rates
-Added eat/drink/b-bag sounds
-Added skin color selection
-Added new spawn system (No spawnkilling)
-Added Ambient noise
-Added non-lit firepit despawn (10 min)
-Added ammo counter for mags (Inventory)
-Changed watch clock to white
v2.3.0
-Added Cows and Sheep
-Added Matches (utility)
-Added Firewood
-Added Raw/Cooked meat
-Added ability to makes fires
-Added ability to harvest meat
-Added ability to cook meat
-Fixed collect tool (old solution reselect)
-Modified health given by main foods (15%)
v2.2.0
-Increased game performance
-Increased script performance
-Added statistic persistence
-Added GPS item
-Added Map gridlines
-Added Map icons
-Reorganized Inventory
-Added more utility slots
-Added Zombie despawn
-Removed Park Place (Town)
-Increased Daytime brightness
-Increased Nighttime darkness
-Added server uptime timer (Hours)
v2.1.0
-Optimized Zombies
-Added Health/needs, persistence
-Modified soundscape
v2.0.3
-Strengthened Data Persistence
-Fixed collect tool
-Added Churches
-Removed Kitchen Knife
-Increased spawn rate of melee weps
-Added "Drop to Store" option
v2.0.2
-Strengthened Data Persistence
-Added left/right clicking for items
v2.0.1
-Fixed collect tool breaking on collect
-Fixed items not spawning in commercial airfield hangars/control tower
v2.0.0
-Added Data Persistence (inventory saves)
-Added image preloading
-Opimized inventory scripts (Less lag)
-Optimized map (Less lag)
-Changed food/soda to spawn less
-Doubled heath recieved from food
v1.2.0
-Added Ninja Perk
-Added buff to Adrenaline Perk
-Added buff to Cardio Perk
-Added Cheez-Its
-Added Pringles
-Added Mountain Dew
-Added Orange Crush
-Overhauled all food/soda decals
-Added Kitchen Knife
-Added Crowbar
-Added Hatchet
-Added 25 hair choices on spawn
-Changed all guns to spawn less often
-Changed all food to spawn less often
-Changed zombies min hit time to 1.5 sec
v1.1.2
-Changed and enhanced inventory
-Upgraded Admin commands
v1.1.1
-Added Defenses
v1.1.0
-Added choice of body armor color on spawn
-Added choice of perk on spawn (3)
-Added player statistics to inventory screen
-Changed entrenchers to spawn in cities
-Added cover picture for tutorial
-Added server version number in bottom left
-Changed day/night (Made shorter)
-Added map scaling (Good for small screens) |