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sayhisam1
#84900516Friday, December 21, 2012 9:58 PM GMT

Hello, I am making a game called Robloxian's Creed. It is based off of the multiplayer in assassin's creed. I am always open to suggestions and ideas for it! Post them here please ~Changelog~ V1: Started making game scripts Added a cool Gui and a loading screen to be
Chiefwaffles
#84921533Saturday, December 22, 2012 1:37 AM GMT

A quick look at your places reveals that this game won't be good.
sayhisam1
#84938495Saturday, December 22, 2012 4:55 AM GMT

I just started it, today... I haven't really uploaded a lot of my games, btw A lot of my good games were stored on my hard drive, which crashed a while ago :( My coding skills have evolved to be much better then the year old games you see on my page. Try playing the actual game. I have only made the intro gui so far, but it's a start, given the limited time I have to do this ambitious project.
MadWorlds
#84944173Saturday, December 22, 2012 6:30 AM GMT

It's a good idea, but making it exactly like the AC Multiplayers will be tough, since the multiplayer is so complex. Good luck. Hopefully I'll see it on the first page.
Zak_Pak
#84944232Saturday, December 22, 2012 6:32 AM GMT

This would be awesome if it's good... I love Assassin's creed multiplayer. :D
LucioLeone
#84945666Saturday, December 22, 2012 7:03 AM GMT

Okay, right. How are you going to set the location? -Will their be people walking around? When you kill an innocent will it flash up with something? -Have you made a gui for which character you are? There a lots of things you need to do to master this, okay?
MadWorlds
#84945727Saturday, December 22, 2012 7:04 AM GMT

Like I said, it'll be very difficult setting up.
sayhisam1
#84967546Saturday, December 22, 2012 4:38 PM GMT

Yes, I agree that it is a very ambitious project. And yes, I will try to get it as close to ac multiplayer as I can. I will most definitely have an AI for the innocent people, crowds to blend into, etc. The character choosing gui won't be that hard, but due to roblox's limitations, it probably wont be a very high quality gui, unless I can find some way to make it look identical to the one found in the real game.
sayhisam1
#84967928Saturday, December 22, 2012 4:43 PM GMT

Sorry for double post I will have it so that the innocent people walk around on a set path, but can choose different paths based on probability. For example, if an AI leads to a path which has two choices, they will have a 40% chance to go into one or the other, and a 20% chance to turn back around and go the other way. They would essentially be minecarts on rails, but I can try to make it so they can move around the path. The AI itself is very hard and complex, and will take a lot of work to do. I am probably going to start the AI when I make a test map, and character selection is done. I will also have kill animations, but that will probably come a lot later in the making of this.
MadWorlds
#84970127Saturday, December 22, 2012 5:09 PM GMT

Aye, but you'll have to give them clothing, then force the players to pick a certain clothing to wear so they can actually blend in. The hats for the players will also have to be forced. And, if the person decides to drop their hats, well, that's their issue.
sayhisam1
#84972248Saturday, December 22, 2012 5:36 PM GMT

I will make it so that the clothing will be changed via a script, and pick a shirt/pant of the person's choice based off a predefined character list. As for the hats, I will probably make them in the form of a morph of some sort. Maybe I should do that for the clothing as well?
MadWorlds
#84972536Saturday, December 22, 2012 5:39 PM GMT

Yes, I think a morph would be best. Maybe even a GUI so they can pick their own outfit before the game begins.
sayhisam1
#85112466Monday, December 24, 2012 2:51 AM GMT

Production is currently delayed as my parents have a looooonnnnggg list of things they wanna do over my precious break time. Dangit.
sayhisam1
#85112468Monday, December 24, 2012 2:51 AM GMT

Production is currently delayed as my parents have a looooonnnnggg list of things they wanna do over my precious break time. Dangit.
sayhisam1
#87631186Wednesday, January 23, 2013 8:01 PM GMT

Learning some more Lua to keep up with the game.
babyyip
#87920558Sunday, January 27, 2013 4:26 PM GMT

Sweet boss, faving now
OrdinaryDarthvader
#87940415Sunday, January 27, 2013 8:28 PM GMT

make a rainforest terrain with thick fog, low-hanging branches and tall undergrowth
teslobo
#87947164Sunday, January 27, 2013 9:48 PM GMT

Assassin's creed is too involved in the roblox stealth genre. Use something like dishonored.
sayhisam1
#88442432Sunday, February 03, 2013 8:37 PM GMT

@teslobo Dishonored is waaaay too dark. I have the game, and I find that it gets really depressing. You live in a world where if you kill people, everyone dies, otherwise if you simply take them out, there is slightly less death and destruction. Also, dishonored isn't multiplayer I will update the game soon, perhaps with a better gui. I need some people to make a few maps for me, perhaps in the near future, when I get the climbing animations and stuff down.
sayhisam1
#88442647Sunday, February 03, 2013 8:39 PM GMT

And thank you for all the support and ideas, guys. Keep them coming!
OrdinaryDarthvader
#88442762Sunday, February 03, 2013 8:40 PM GMT

what kinds of maps do you want?
sayhisam1
#88443347Sunday, February 03, 2013 8:46 PM GMT

Perhaps, just as you said earlier, a rainforest type map? Don't start yet, though, as I will need special blocks with scripts and such in the map. I have to make the blocks first, and the template. Then the map can be made.
OrdinaryDarthvader
#88443445Sunday, February 03, 2013 8:47 PM GMT

kk
sayhisam1
#93105199Friday, March 29, 2013 1:17 AM GMT

I updated the loading gui, going to add data persistence now.
battleman53
#93107463Friday, March 29, 2013 1:38 AM GMT

You should make a assassination script. Like when you jump off a building or sometinh

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