Unit idea's:
A unit designed like a flat bed truck that can carry
A.) 2 Tanks
or
B.) 3 Artillery
Aircraft carrier
Capable of carrying, or garrisoning, planes. Holding them on its top, similar to that of a jeep or Humvee. They are unable to fire while on the carrier. It can hold up to 4 planes. It has a damage rate equal to that of a mother-ship, and 33% larger than a battleship. They count as 2 ships, and cost 400$.
Helicopter
Desc. found in Building idea's>Helipad
Building idea's:
A helipad, that produces helicopters.
These units count as one plane, and carry 3 units, while having the ability to do damage slightly less than that of a regular light plane.
Pre-made wall structures option
Hospital.
Capable of garrisoning, and healing, 5 soldiers at one time. Does not repair tanks or planes. Medium health, and a cost of 300$.
Space Station.
A stationary building that hovers at the height of motherships with an invisible link to the surface.
This idea, could simply be one to have a turret like system, or it could create a droid like unit similar to that of a space fighter, only faster and weaker. It could also be used to design a system that heals space units.
Map ideas:
Intercontinental.
A map divided in the middle by water, with 2 sides. Each side holds 3 teams. This could either be a channel, or a continental separation such as that of the bering straight, the separation between Alaska and Russia.
Mountain Range.
A white map to represent snow peaked mountains. This map has lots of mountains that are a physical disadvantage on the map for players, but can be used to the advantage of players.
Division.
A map divided 3 ways by a river that separates in the middle. The land is primarily flat, with various hills and what not.
On the edge.
Small islands scattered across a naval map, where the teams all reside the farthest geographical distance from one another, all on separate islands.
City life.
A map that has a large city in the center, this is for primarily the king of the hill map.
Harbor life.
A map where there are 3 large islands, each holding 2 teams. The islands are designed in a U shape, with a plant at the center of each U inbetween them, and small islands around the islands. this map is designed to create a harbor effect, and increased need for naval units.
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