I have an example of flowing terrain on my second page of games. It's underside is open so the public can see how it works.
Also, it's suggested to use CmdUtl instead of a Cframe tool because the edit mode free camera can get much closer to the joints, which is very important for flowing terrain (as you're matching up bevels usually, 0.1 of a stud). And if you're using that BuildEdit GUI thing, you might as well be using Studio. |