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opplo
#8778295Friday, May 22, 2009 3:54 PM GMT

How do i make it so lets say i have the titanic and a velocity brick under it. The thing i want to know is how do you make it so that the velocity brick wont start moving untill lets say 60 seconds. Or if you cant do that lets say you have an invisible brick under the titanic and you want to make it dissapear after 60 seconds so the titanic can fall onto the velocity brick? It's not advanced you just need common sense which i lack
tovtov4
#8778315Friday, May 22, 2009 3:55 PM GMT

well make a script the tadd th evelocty only after 60 second or add a regen to the velocty
opplo
#8778901Friday, May 22, 2009 4:26 PM GMT

And that script is?
tovtov4
#8778940Friday, May 22, 2009 4:29 PM GMT

first read teh wiki
opplo
#8779379Friday, May 22, 2009 4:56 PM GMT

What part of wiki? what shall i search?
tovtov4
#8779510Friday, May 22, 2009 5:03 PM GMT

there is a little box called serach wirte in it regen
opplo
#8779593Friday, May 22, 2009 5:08 PM GMT

yeh i know about regen but what im looking for is how to make a invisble brick under the titanic dissapear.
tovtov4
#8781704Friday, May 22, 2009 7:07 PM GMT

it a simple script thet delet and remake it every 60 sec nothing hard i just have work to do
opplo
#8804652Saturday, May 23, 2009 6:41 AM GMT

Meh i just got one from free models now lol but now ive edited it a bit and it wont work why wont this work? Door = script.Parent while true do wait(5) local m = Instance.new("Message") -- inserts a new message m.Parent = game.Workspace -- put the message in the workspace m.Text = "Get ready starting in 1 min!" -- change to whatever you like wait(5) -- waits 3 seconds m:Remove() -- removes the message wait(30) local m = Instance.new("Message") -- inserts a new message m.Parent = game.Workspace -- put the message in the workspace m.Text = "Get ready starting in 30 seconds!!!!" -- change to whatever you like wait(5) -- waits 3 seconds m:Remove() -- removes the message wait(40) local m = Instance.new("Message") -- inserts a new message m.Parent = game.Workspace -- put the message in the workspace m.Text = "starting NOW! let the simulation begin!" -- change to whatever you like wait(6) -- waits 3 seconds m:Remove() -- removes the message wait(1) Door.CanCollide = false Door.Transparency = 1 wait(40) Door.CanCollide = true Door.Transparency = 1 end
tovtov4
#8804920Saturday, May 23, 2009 7:18 AM GMT

this can work to but did you understand what th escript does?
opplo
#8805110Saturday, May 23, 2009 7:47 AM GMT

yes it says some sentances then the invisble door under the ship should open and be uncolliedable but it doesnt so it doesnt work
tovtov4
#8805221Saturday, May 23, 2009 8:02 AM GMT

yes this script does other thing then what i did

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