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1waffle1
#881954Saturday, May 03, 2008 11:05 PM GMT

Zuka, you probably can help. Can you just help me make a script so that whenever you shoot, your ammo goes down by 1 and if its 0 then the tool is removed. plz. i got------------- if script.Parent.Ammo.Value = 0 then enabled = true blahblahblah. should it be = 0 then >script< enabled = true blah blah? can you just post it the way it works. plz.any1? Zuka?
1waffle1
#899860Monday, May 05, 2008 10:59 AM GMT

plz?
jak12321
#900047Monday, May 05, 2008 11:30 AM GMT

if ammo.Value = 0 then bin:Remove() end
1waffle1
#905078Monday, May 05, 2008 11:02 PM GMT

thx but now the shooting ammo - 1 thingy.
foamythesqurriel
#905555Monday, May 05, 2008 11:28 PM GMT

I made a ammo script you could use. Search "Working Ammo Script" in Free Models.
1waffle1
#914555Tuesday, May 06, 2008 10:40 PM GMT

ok thx, sorta, i guess...
ArbiterJ
#104801700Tuesday, July 09, 2013 9:04 PM GMT

hi
SerGregor
#104802908Tuesday, July 09, 2013 9:12 PM GMT

That time that foolish little devil was a learner, heh.
Dratik
#104804699Tuesday, July 09, 2013 9:23 PM GMT

Don't if statements need two "=" signs?
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#104804927Tuesday, July 09, 2013 9:25 PM GMT

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CodyTheBuildingKid
#104806071Tuesday, July 09, 2013 9:33 PM GMT

Obvious troll is obvious.
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#104806128Tuesday, July 09, 2013 9:33 PM GMT

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SerGregor
#104806144Tuesday, July 09, 2013 9:33 PM GMT

Samuel, someone bumped this from 2008.
CodyTheBuildingKid
#104806216Tuesday, July 09, 2013 9:34 PM GMT

lol, Just realized that.
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#104806256Tuesday, July 09, 2013 9:34 PM GMT

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#104806353Tuesday, July 09, 2013 9:35 PM GMT

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