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databrain
#89622931Monday, February 18, 2013 3:57 PM GMT

So, I read the spotlight, "Agent767′s Script for Fully Destructible Worlds", and I was wondering how does he make it not laggy. I read something about "featherweight parts". I wonder. How can I use the featherweight parts? It may just help me a ton.
Aotrou
#89626951Monday, February 18, 2013 4:42 PM GMT

Featherweight parts are all parts that are anchored and simple (No meshes, and perferably plastic, however other materials still work but are less effective).
databrain
#89632949Monday, February 18, 2013 5:46 PM GMT

I know. How do I get them in my game?
Aotrou
#89637638Monday, February 18, 2013 6:35 PM GMT

They are automatic, so long as you keep the parts within the criteria I said

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