So I thought up this idea when my friend Shadowlego7 started using local parts for our game Burning Gray. The idea revolved around how local parts can only been seen and activated by that player.
The idea being, the players start on a blank baseplate. Nothing around them but a spawn and 512x512 studs of nothing. The leaderboard has "Level" (Started at 1) as it's only value. Players do some initial action (Be it saying "Go", walking on a button, or clicking a GUI), that randomly spawns one pre-fabricated section of an obstacle course (Spawned with level difficulty, level one players get level one obstacles, and so on) somewhere on the baseplate. The players go through their spawned obstacle, the end will bring them to, say, a level-up pad, then the player jumps down to the baseplate, and starts again with the next level obstacles.
The unique factor is that with each level, there could be say, ten (Any number really, three would be more reasonable) possible obstacles the player would face (Being randomly selected), making each game different. In addition to this, the obstacle would spawn in a random location within the 512x512 studs of the baseplate, one so the players don't die if they fall, and two so players aren't bumping into eachother.
And it could either go on forever, or when players reach a certain level, they get to the winners area or something...
Just a silly and fun thing to make. Even feel free to take this idea if you want, don't bother with credit. I'd just like to see it done by me or someone, at some time.
Or discuss it further here. |