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Aotrou
#92533814Saturday, March 23, 2013 3:17 AM GMT

So I thought up this idea when my friend Shadowlego7 started using local parts for our game Burning Gray. The idea revolved around how local parts can only been seen and activated by that player. The idea being, the players start on a blank baseplate. Nothing around them but a spawn and 512x512 studs of nothing. The leaderboard has "Level" (Started at 1) as it's only value. Players do some initial action (Be it saying "Go", walking on a button, or clicking a GUI), that randomly spawns one pre-fabricated section of an obstacle course (Spawned with level difficulty, level one players get level one obstacles, and so on) somewhere on the baseplate. The players go through their spawned obstacle, the end will bring them to, say, a level-up pad, then the player jumps down to the baseplate, and starts again with the next level obstacles. The unique factor is that with each level, there could be say, ten (Any number really, three would be more reasonable) possible obstacles the player would face (Being randomly selected), making each game different. In addition to this, the obstacle would spawn in a random location within the 512x512 studs of the baseplate, one so the players don't die if they fall, and two so players aren't bumping into eachother. And it could either go on forever, or when players reach a certain level, they get to the winners area or something... Just a silly and fun thing to make. Even feel free to take this idea if you want, don't bother with credit. I'd just like to see it done by me or someone, at some time. Or discuss it further here.
shadowlego7
#92534238Saturday, March 23, 2013 3:22 AM GMT

Something you have to keep in mind, though, is that scripts don't work inside the camera. Since local parts are in the camera, there can be no scripts in them. So that would make this very difficult. This does sound like a fun game to make, though. I'd like to see someone do it.
Poseidas
#92556663Saturday, March 23, 2013 12:10 PM GMT

@Shadow - Scripting could be done via a localscript in the player's GUIs. Assuming there would be a custom interface, it wouldn't be too hard to sneak a game script in, would it?
Wrought_Bloxon
#92562108Saturday, March 23, 2013 1:43 PM GMT

I like the idea. The only problem I could see is that obsticles are overdone. I have seen both of your abilities, and I know that this would be as different as the obbys you have already made. I like the nonkill aspect. What is also needed is a storyline that fits into each obby. Remember Zelda occarina of time. The whole game was an obsticle course with a plot and story as to why your jumping all around. With your combined abilities I'm sure this would be a game I would want to play. Create it so that there is a main area where all players can interact, chat or trade. Like a little central town. Then the obby is through the mountains and paths around the main town. Each path can only be accessed by a single player. Some paths will tele back to town when failed, or tele you to a side obby that you complete to get back to your last save/stage. Have stuff that needs to be searched for that can increase your odds of completing. Highjump, grapplin hook, or the moving platforms with hidden switches. Make these tools randomly placed to make your second visit diff from first. Have random monsters that will knock you off the path unless you found the gun to take them out. Or use the grapple to make a platform shift to where you need it or have it fall on the monsters.
RadioactiveWafflez
#92567671Saturday, March 23, 2013 2:55 PM GMT

Great idea... I think scacman also has a pretty cool idea, as well.
Aotrou
#92575390Saturday, March 23, 2013 4:22 PM GMT

Haha, I may be cruel, but I'm not so evil as to make my rendition of a water temple quite yet. ;)
shadowlego7
#92576908Saturday, March 23, 2013 4:37 PM GMT

@ Free Yes, I know other ways it can be done, I'm just saying it would be more difficult, especially for a randomly generated obstacle course, to do so. @ Ninja Please, for the love of what little sanity I have left, don't make a water temple. I'll die!
PsychoWaffle
#92641175Sunday, March 24, 2013 3:25 AM GMT

I think this would be a pretty original idea, quite honestly... Lol, what am I missing about a water temple? :3 Btw, I'm drinking tea. :)
Aotrou
#92641713Sunday, March 24, 2013 3:31 AM GMT

I thought it added a new twist to an age-old concept. Which is more than what most games have today. And the water temple in Zelda is notoriously difficult. Like, --fall to your knees and cry "Why?!" to the heavens-- difficult. And cheers, me too. I'm going to bed once I'm finished though, which is in a few sips.
shadowlego7
#92646345Sunday, March 24, 2013 4:22 AM GMT

Ninjasheep is so gentlemanly that his measurement of time is tea sips.
Aotrou
#92669059Sunday, March 24, 2013 1:15 PM GMT

Yep, right now it's half passed empty cup.

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