Blob34 claims that there will never be a LotSRIII.
Well, if there won't be, you had better add tons of content to LotSRII.
For Example:
-The Rune costs in Tailoring are way too high-
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It takes an Arcadian Blue Rune to make a Vestment of the Skies.
Seriously? I just became L129 as a Mage and has just UNLOCKED the Arcadian Rune.
-More spells for Mages-
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Mages gain their final spell at L70. Don't you think that is a little fast?
And Line of Fire is underpowered. I was hoping that this final spell would be just like...
Aqua/Poison Ray, but with the fire effect and a damage boost. But it is not.
I don't even know what happens.
If Line of Fire won't be like that, can you please add an animation so we can know what happens?
I also think that Mages should be able to heal and shield themselves, and that...
Higher intelligences should reduce cooldown for spells.
-More Mounts-
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There is a gigantic gap between the standard and shiny mounts. Please add more mounts so that we can fly faster, because I can purchase many, MANY shiny mounts with my 30,000,000 gold.
I also think that Rainbow Mount should be in stores, for L175+, and 50,000,000 gold.
-More things to spend gold on-
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After you obtain your final ability, gold starts stockpiling because all you can purchase are mounts, food items, and useless bank rows.
Which goes back to the More Mounts and More Spells topic.
-Using abilities can be considered a form of Cow Clicking-
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Please make it so we can choose what order we use spells, and attack automatically in a given order. For example:
Poison > Freeze > Lightning
It then stops firing freeze/ lightning until they cool down, firing the poison ray until the sequence is able to repeat.
-Enemy AI-
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I like how an enemy can target you from 15 studs away and attacks from 7.5 studs away, but I found a few issues:
1. When an enemy wanders too far from spawn, (Unless they are running away) they run back to spawn, at full health. this is very frustrating and would be in everyone's best interest if it were removed.
2.During this retreat to spawn, enemies may get stuck on walls or platforms, unable to move or take damage.
3. Enemies target you even when you haven't done anything to them! I want this to be removed to.
Otherwise, the enemies are great.
-Level Gates-
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Ever seen a L15 wander in Rivendale Falls, not knowing what they're doing?
I think it would be a good idea to set up gates, stating that a player must be a certain level to pass through.
The only way that a player would know what level the next area would be is if they look at the current quests of the area. And speaking of quests...
-More accurate quests-
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Sometimes the quest levels are too high (Like the Crocoman Quests) and sometimes they are too low (Like the Silverlight Elemental Quests)
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Well, this is the end of my suggestions. Leave comments below for your ideas!
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