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xbox789
#94810109Sunday, April 14, 2013 1:20 AM GMT

Simple enough, more colors. I feel like the amount of colors we currently have is lacking. y u hef tu b merd?
Sydbue
#94822241Sunday, April 14, 2013 2:59 AM GMT

They should just make a color wheel and leave it at that.
Jtmt88
#94822346Sunday, April 14, 2013 3:00 AM GMT

Or just use RGB sliders.
RealPersa
#94823146Sunday, April 14, 2013 3:07 AM GMT

They actually do have more colors than the ones you see in studio. I found that out when I saw it in a Gui tool at a personal server. You should change it to say to have access to the other colors in studio, unless you mean like the color wheel. Support.
texastyaust
#94828045Sunday, April 14, 2013 3:53 AM GMT

local num = 0 local col = 0 local maxincol = 100 local g = Instance.new("ScreenGui", script.Parent) local f = Instance.new("Frame", g) for r = 0,255, 1 do for g = 0,255, 1 do for b = 0,255, 1 do local c = Instance.new("TextLabel", f) c.Size= UDim2.new(0,25,0,25) c.Text = "" c.Parent = script.Parent c.Position = UDim2.new(0, col*26, 0, num*26) c.BackgroundColor3 = Color3.new(r/255, g/255, b/255) num = num+1 if num == 100 then col = col+1 num = 0 else end wait() end wait() end wait() end print('complete') script:destroy() put this script inside a player, you have over 50k colors right there c:
texastyaust
#94828633Sunday, April 14, 2013 3:59 AM GMT

sorry about that local num = 0 local col = 0 local maxincol = 100 local g = Instance.new("ScreenGui", script.Parent) local f = Instance.new("Frame", g) for r = 0,255, 1 do for g = 0,255, 1 do for b = 0,255, 1 do local c = Instance.new("TextLabel", f) c.Size= UDim2.new(0,25,0,25) c.Text = "" c.Position = UDim2.new(0, col*26, 0, num*26) c.BackgroundColor3 = Color3.new(r/255, g/255, b/255) num = num+1 if num == 100 then col = col+1 num = 0 else end wait() end wait() end wait() end print('complete') script:destroy()

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