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• Better quality decals.
When large and good quality images are uploaded they are still being ruined by the filters. Better quality decals would improve many in-game details. Not only GUIs but also textures on parts.
• More materials for parts.
ROBLOX only supports a few materials now, they are: plastic, slate, concrete, grass, wood, corroded metal, diamond metal plate, foil and ice. How about adding more? I already have ideas... How about adding these: leather-texture, material, cardboard, sand-like-texture... Many more can be added.
• Physics-right cylinder.
The current cylinder has sphere physics, it can be rolled around in any direction when of course a cylinder can only roll one way. The current cylinder also can only be resized like a ball, which doesn't give us as much freedom. Long logs need to use 4-5 cylinders because the current one can not be resized in 1 direction only.
• Group banning.
I know you can exile people from your group, but how about banning someone? I mean there are a few troll out there who ruin some groups. You kick them out, they come back and still troll on the wall. Banning users from your groups would be a great thing to have.
• Actual reflections.
The current 'reflectance' doesn't reflect what's around the part, but just puts the neutral skybox on it. Mirrors would be great in ROBLOX. They would not have to render a reflection until you are actually next to it, or see it so it doesn't cause much lag.
• Mat colors (No reflection of any light on bricks).
ROBLOX already has reflectance (although it isn't great), but where is mat? Even if you keep your parts at 0 reflectance they still reflect the Sun if you turn your camera around. How about adding - (minus) values to reflectance... So when it's set to -1 it would be fully mat and not reflect any light at all, and -0.5 would reflect some. - Mat could also be a material.
Anything else?
Post your opinions on my wishlist and add some of your points
- Please explain your points.
Thanks,
~~ I love Pandas {◕ᴥ◕} ~~ |
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Good Ideas, I support them all. |
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TheMyrcoJoin Date: 2011-08-13 Post Count: 15105 |
Just yes. |
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They should fix the dynamic lighting in the studio mode.
Looks horrible there but in-game it is way better.
And the dynamic lighting in studio makes it too laggy renderers too much |
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WalxzJoin Date: 2012-01-19 Post Count: 159 |
User Made Meshes |
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m27frogyJoin Date: 2009-03-26 Post Count: 4427 |
^ Will never happen so don't ask.
I support the original ideas here. Shouldn't be too much of a stretch for the ROBLOX team. |
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UlrondJoin Date: 2011-06-23 Post Count: 11962 |
I like all these ideas. |
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Wargasm93Join Date: 2010-02-27 Post Count: 54 |
Fully support everything you just said! |
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Full support
(When two bricks CFramed through eachother, remove the horrendous marks.) |
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UdoxasJoin Date: 2010-12-04 Post Count: 5783 |
Support. |
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@owenrules12, That's a great idea too, the flashing c-framed bricks are ugly. If bricks were merged when c-framed - that would be heaven. |
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bump
~~ I love Pandas {◕ᴥ◕} ~~ |
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Buzz32123Join Date: 2010-07-06 Post Count: 6492 |
Gizmotheboo@
Since when was Dynamic Lightning out? |
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@ Buzzlightyear32123, it's out on the ROBLOX game test.
Here: http://www.gametest2.roblox.com/
~~ I love Pandas {◕ᴥ◕} ~~ |
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DataStoreJoin Date: 2012-02-07 Post Count: 8540 |
They've already address your first on the blog. They've said they're looking into ways to do this, without causing strain on low end machines. They've thrown around the idea of allowing users to upload at different resolutions (Fixed).
All the rest are good. |
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1 word: support
- Super was here! |
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Original post= full support.
~I am the Bill Gates of conning, don't sell a calculator to Bill Gates.~ |
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BellazJoin Date: 2009-09-20 Post Count: 19534 |
Support. |
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Thanks to every supporter, it would be great if a moderator noticed this post and answered a few of my 'wishes' with a quick reply. |
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FangousJoin Date: 2010-07-03 Post Count: 4448 |
Oh god -_-
First off, If you want more textures make your own!!! Roblox doesn't need to waste their time to do something that takes five seconds.
Cylinders: Use cylinder meshes and unanchor them.
Decals: oh well not many people use decals as textures anyways |
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FangousJoin Date: 2010-07-03 Post Count: 4448 |
Bricks are merged with C-Frame and resize -_- use collision check... |
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