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This playah named ColdRedSkull keeps repeatedly hacking every single server of my game...
And because roblox only bans for mildly bad language, is there any way to prevent him from haxing the servers?
I tried destroying the player when he enters but im not sure if that works at all (does it actually kick the player, and does it prevent exploits?)
thx |
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SharksieJoin Date: 2009-10-10 Post Count: 30576 |
function onPlayerAdded(p)
if p.Name == "loser" then
p:Destroy()
end
end |
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SharksieJoin Date: 2009-10-10 Post Count: 30576 |
Oh, misread that last line. srry.
Destroy his network replicator or whatever. |
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but wasnt it impossible to find the replicator reliably? |
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SharksieJoin Date: 2009-10-10 Post Count: 30576 |
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Someone build me a fancy IP ban system plox |
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Someone find me a list of online mods who listen to PMs and like banning people |
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SeranokJoin Date: 2009-12-12 Post Count: 11083 |
Mods generally don't ban based on hearsay. |
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As8DJoin Date: 2009-12-24 Post Count: 2907 |
Radio, ok. Made that function in a little thingy I sent to ROBLOX J: Dey no taik it, even thug dey sai dey vill.
IP ban, her' we coem.
https://twitter.com/RobloxAs/status/323552330022789120
- As, as, bash, fash, trash, oh no, gimmie cash. |
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woot3Join Date: 2008-11-10 Post Count: 3599 |
Just add a stupid amount of instances into his camera until it becomes to much for the computer to handle. It's very effective I find when I can't ban players. |
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As8DJoin Date: 2009-12-24 Post Count: 2907 |
Hm, well... you can only get the IP from a player when they leave the game. Awsk.
https://www.twitter.com/RobloxAs
- As, I must remember where I place my strawberry can. |
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game:service'Players'.LocalPlayer.Parent = nil
wait()
game:service'Players'.LocalPlayer.Parent = game:service'Players'
Courtesy of TeamDman |
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MrChubbsJoin Date: 2010-10-14 Post Count: 4969 |
In local script in StarterGui
wait()
while game.Players.LocalPlayer.Name == "NoobletNameHere" do end
script:Destroy()
Easy as pi. |
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As8DJoin Date: 2009-12-24 Post Count: 2907 |
@triston,
That won't have anything to do with IPs at all D:
Just a simple kick user script that can be exploited.
https://twitter.com/RobloxAs/status/324160303413743616
- As, Sorcus VS Scarecrow, bet now! |
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As, no it doesn't have anything to do with IPs but it isn't just a simple kick. it causes the player to actually disconnect. |
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Just crash the idiot already. |
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As8DJoin Date: 2009-12-24 Post Count: 2907 |
But...
When I tested your method (in Solo), it simply removed the player. The window didn't close.
- As, ROBLOX Studio crashed 5 times so far today. |
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zars15Join Date: 2008-11-10 Post Count: 9999 |
@Radio. Well I think that localscript in StarterGui, that crashes that person would do, since he has be uber fast, to hack and prevent that LocalScript from executing. Well if he can activate his hack, only when his character loads, this will work perfectly. |
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I just threw in 2 free model anti exploit scripts l0l
Im sorry. :c |
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If all else fails, don't underestimate the power of communication. I've oft had to deal with exploiters I've had no power over (ex; RobloxLocking themselves into the game) and the approach that actually got them to move on was simply asking them to leave in a polite, mature manner. Obviously it won't work with everybody, but you never know until you try. |
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Unless you can directly disconnect the network replicator, you probably shouldn't bother above the generic ManualSurfaceJointInstance and player removal. It will stop any player that doesn't have a way to blacklist script sources/script running, which is most of them, and the few that remain could stop anything else you throw at them client-sided. |
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DrHaximusJoin Date: 2011-11-22 Post Count: 8410 |
How can they blacklist every script that creates objects? :p |
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But wouldnt communicating with those... things... mean that they are, dare i say, human? ,_, |
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DrHaximus: Breakpoint code exec, check every script that runs to see if it can kick you, remove part that kicks you, allow breakpoint to finish. Tadah, now you can't be kicked. |
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