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Waterlimon
#95046735Tuesday, April 16, 2013 1:00 PM GMT

This playah named ColdRedSkull keeps repeatedly hacking every single server of my game... And because roblox only bans for mildly bad language, is there any way to prevent him from haxing the servers? I tried destroying the player when he enters but im not sure if that works at all (does it actually kick the player, and does it prevent exploits?) thx
Sharksie
#95046954Tuesday, April 16, 2013 1:08 PM GMT

function onPlayerAdded(p) if p.Name == "loser" then p:Destroy() end end
Sharksie
#95046969Tuesday, April 16, 2013 1:08 PM GMT

Oh, misread that last line. srry. Destroy his network replicator or whatever.
Waterlimon
#95047201Tuesday, April 16, 2013 1:16 PM GMT

but wasnt it impossible to find the replicator reliably?
Sharksie
#95047452Tuesday, April 16, 2013 1:25 PM GMT

Waterlimon
#95047888Tuesday, April 16, 2013 1:38 PM GMT

Someone build me a fancy IP ban system plox
littleAU999
#95048371Tuesday, April 16, 2013 1:56 PM GMT

^ im too lazy, sorry
Waterlimon
#95048534Tuesday, April 16, 2013 2:01 PM GMT

Someone find me a list of online mods who listen to PMs and like banning people
Seranok
#95050116Tuesday, April 16, 2013 2:45 PM GMT

Mods generally don't ban based on hearsay.
As8D
#95050155Tuesday, April 16, 2013 2:46 PM GMT

Radio, ok. Made that function in a little thingy I sent to ROBLOX J: Dey no taik it, even thug dey sai dey vill. IP ban, her' we coem. https://twitter.com/RobloxAs/status/323552330022789120 - As, as, bash, fash, trash, oh no, gimmie cash.
woot3
#95051973Tuesday, April 16, 2013 3:36 PM GMT

Just add a stupid amount of instances into his camera until it becomes to much for the computer to handle. It's very effective I find when I can't ban players.
As8D
#95052398Tuesday, April 16, 2013 3:46 PM GMT

Hm, well... you can only get the IP from a player when they leave the game. Awsk. https://www.twitter.com/RobloxAs - As, I must remember where I place my strawberry can.
triston220
#95055223Tuesday, April 16, 2013 4:48 PM GMT

game:service'Players'.LocalPlayer.Parent = nil wait() game:service'Players'.LocalPlayer.Parent = game:service'Players' Courtesy of TeamDman
MrChubbs
#95055629Tuesday, April 16, 2013 4:56 PM GMT

In local script in StarterGui wait() while game.Players.LocalPlayer.Name == "NoobletNameHere" do end script:Destroy() Easy as pi.
As8D
#95055694Tuesday, April 16, 2013 4:59 PM GMT

@triston, That won't have anything to do with IPs at all D: Just a simple kick user script that can be exploited. https://twitter.com/RobloxAs/status/324160303413743616 - As, Sorcus VS Scarecrow, bet now!
triston220
#95057604Tuesday, April 16, 2013 5:43 PM GMT

As, no it doesn't have anything to do with IPs but it isn't just a simple kick. it causes the player to actually disconnect.
Prehistoricman
#95057715Tuesday, April 16, 2013 5:45 PM GMT

Just crash the idiot already.
As8D
#95059922Tuesday, April 16, 2013 6:29 PM GMT

But... When I tested your method (in Solo), it simply removed the player. The window didn't close. - As, ROBLOX Studio crashed 5 times so far today.
zars15
#95060027Tuesday, April 16, 2013 6:31 PM GMT

@Radio. Well I think that localscript in StarterGui, that crashes that person would do, since he has be uber fast, to hack and prevent that LocalScript from executing. Well if he can activate his hack, only when his character loads, this will work perfectly.
Waterlimon
#95062192Tuesday, April 16, 2013 7:13 PM GMT

I just threw in 2 free model anti exploit scripts l0l Im sorry. :c
SCARFACIAL
#95062308Tuesday, April 16, 2013 7:15 PM GMT

If all else fails, don't underestimate the power of communication. I've oft had to deal with exploiters I've had no power over (ex; RobloxLocking themselves into the game) and the approach that actually got them to move on was simply asking them to leave in a polite, mature manner. Obviously it won't work with everybody, but you never know until you try.
RenderSettings
#95064030Tuesday, April 16, 2013 7:40 PM GMT

Unless you can directly disconnect the network replicator, you probably shouldn't bother above the generic ManualSurfaceJointInstance and player removal. It will stop any player that doesn't have a way to blacklist script sources/script running, which is most of them, and the few that remain could stop anything else you throw at them client-sided.
DrHaximus
#95064426Tuesday, April 16, 2013 7:46 PM GMT

How can they blacklist every script that creates objects? :p
Waterlimon
#95064605Tuesday, April 16, 2013 7:48 PM GMT

But wouldnt communicating with those... things... mean that they are, dare i say, human? ,_,
RenderSettings
#95064783Tuesday, April 16, 2013 7:50 PM GMT

DrHaximus: Breakpoint code exec, check every script that runs to see if it can kick you, remove part that kicks you, allow breakpoint to finish. Tadah, now you can't be kicked.

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