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ParthaxJoin Date: 2011-04-27 Post Count: 6941 |
Use a fake character. Characters, from experience, are really tough to do custom stuff with, unless you know exactly what to do. I'd use Motor6Ds. |
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SharksieJoin Date: 2009-10-10 Post Count: 30576 |
Let's not forget that no one uses Motor6Ds so you won't be getting help when they break. |
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I set the shoulder's Part0 to nil, so that even though the Animation script still runs and you have leg animations, it doesn't update it. I then just create a fake weld that mimics the original weld and animate that with CFrame tweening. |
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MrNicNacJoin Date: 2008-08-29 Post Count: 28554 |
I never understood what was so bad about using Motor6Ds. I can definitely see them being more useful over Weld objects due to the fact that they allow for angling control, where as Welds don't. It's like making a decision over a car with GPS and a car without. One has more features than the other.
They still connect and join the same. |
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nairod7Join Date: 2010-03-26 Post Count: 869 |
First of all, according to the wiki, Motor6D is deprecated. There's another instance called Motor you can use. If someone has got more informations about it, I'd like to read them.
The only reason for me to choose Motors is the CurrentAngle and the DesiredAngle properties. If I don't see any point of using them in my projects, I'd use Welds.
To implement them without breaking roblox's animation system, I just change the Part0 or Part1 of the motor6D used by the animation, and I weld my arm and my torso with the new motor/weld I've made. |
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777MrEpicJoin Date: 2012-10-17 Post Count: 3998 |
It is a question
GET OUT.
~From what the other Scripters told me |
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ParthaxJoin Date: 2011-04-27 Post Count: 6941 |
777, we'll answer questions from the people who rarely ask them and the people we like. This is advanced discussion, most help requests are easy things that are not worth discussing. |
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FublJoin Date: 2009-12-18 Post Count: 4899 |
You should check out the Motor Instance. They use it in that new fangled flashlight gear.
http://www.roblox.com/Flashlight-item?id=116040770 |
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VorliasJoin Date: 2009-08-27 Post Count: 14478 |
I just modify the animate script so that I can manipulate the character's animations using the motors the character has without the ROBLOX animations for walking etc. don't mess with it. |
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VorliasJoin Date: 2009-08-27 Post Count: 14478 |
without the ROBLOX animations for walking etc. messing with it*. lol |
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nairod7Join Date: 2010-03-26 Post Count: 869 |
"Question though: If Motor6D is deprecated, why is ROBLOX using it? Is ROBLOX just mocking itself?"
When they've made their animation system, Motor6D wasn't deprecated. So they've used it. For x reason(s), they had to 'remate' that object which is now 'Motor'. Since today, they didn't update their animation script because there's no need to do so for now and Motor6Ds work fine in that case. |
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@777
Since when could we not post questions? It never said no questions, just no scripting requests. I think you're the one who should get out. |
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MerelyJoin Date: 2010-12-07 Post Count: 17266 |
I asked a content team member about animating welds a while ago, and he said to use Motor6D. |
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VorliasJoin Date: 2009-08-27 Post Count: 14478 |
@Merely Then I am doing it right. :D |
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DON'T bother doing a combo of Motors and welds. That would be pointless.
I hacked the Motors a month ago. They r very simple; easy to use, if u study the "Animation" script 4 one or two days, u can make a Humanoid do any motor (Cartony) movements u want (I added a 'Spine' Motor, so Humanoid can Nod (same orientation as the Arm & Leg Motors))
(U can delete Player's Animate script on Load, and replace with a Custom "Animate" Script.)
OR, u can 'Pose' Player in any Position, once u lern that Right Hip.CurrentAngle = 0 is Down, 3.14 & -3.14 are Up. He will return to Standing slowly.
Take off a Hat with Right Shoulder.CurrentAngle = 3
Put on Hat Right Shoulder.CurrentAngle = -3 -- so his arm comes down behind him instead of in front of him.
You could prolly add more Motors, like two more in the neck for complete neck movement
(Player has a "Twitst" Shake ur head no Motor in it by default) Here's a really nice script for Starter Pack:
repeat wait() until game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character.Torso.Neck.MaxVelocity = 0.3
function turnheads()
while true do
wait()
if game.Players.LocalPlayer.Character then
if game.Workspace.CurrentCamera.CameraSubject == game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
camf = Vector3.new(game.Workspace.CurrentCamera.CoordinateFrame.X,game.Workspace.CurrentCamera.CoordinateFrame.Y,game.Workspace.CurrentCamera.CoordinateFrame.Z)
lv = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector
torsop = game.Players.LocalPlayer.Character.Head.Position
game.Players.LocalPlayer.Character.Torso.Neck.DesiredAngle = -(((torsop - camf).Unit):Cross(lv)).Y
end
end
end
end
turnheads()
For some spaghetti code Custom Animate script, take BrianJC from the Catalog. Comes with a 'Nod' Spine, but actually the Motor is about 1/4 stud too high.
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Neither Welds nor Motors are Roblox's current animation system.
Something called 'Animate' is. It can be found in the Skateboard.
In the Wiki, it says "Check-back Later"
Motors ARE compatable with Tools, and are fun & Cartoony: Put 6 or 12 in .CurrentAngle to "Wind-up" his arm. |
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*MotorD6s are Deprecated; NOT Motors. |
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This line is Deprecated:
*DON'T bother doing a combo of Motors and welds. That would be pointless.
I meant in OPs 'Animation System', but obviously I'm wrong, about that. |
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zars15Join Date: 2008-11-10 Post Count: 9999 |
Motor(6D) is fun. I played with them on here:
http://www.roblox.com/--place?id=44035610
Also motor is supported, while motor6D isn't. Just a name change. |
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Hide the actual character, make fake body parts that hover approximately in the right positions using bodypositions and gyros? :D |
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LuxurizeJoin Date: 2015-03-31 Post Count: 1289 |
Lol, found this two year old post which can still be posted on.
Anyway, I need to know how to use Motor6D's - there's no tutorials out there for them.
“Insane isn't always black or white. We're all pathological, in our own ways.” |
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Ok so im making a game based off an anime called Elfen Lied. And if you you have played Tokyo Ghoul Bloody Nights, then you have seen the kagune. In the game im making I need to make something similar to the kagune. So im asking how to animate grouped together parts like the kagune |
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