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ZolarKeth
#98655269Friday, May 24, 2013 10:00 PM GMT

This is the experimental changelog for the twelfth iteration of Apocalypse Rising on the new Kin Reimagined map. Testing is currently open only to high-ranking members of the Apocalypse Rising Community. The testing site can be found at http://www.roblox.com/Apocalypse-Rising-v5-0-0-Testing-place?id=114338528 . v5.0.0 ex.12 -Added vehicle jack utility (turns over flipped cars) -Added more variety to the items zombies are able to drop upon death -Changed zombies to be unable to damage players through solid objects -Changed zombies to be rotated upon spawning -Fixed an issue where baseplates would shift up and down at game start -Added seventeen new military weapons -Added two new weapon sights (ACOG, SUSAT) -Added underbarrel flashlight attachment (press 'L' to toggle) v5.0.0 ex.11 -Updated and remastered all outfits in the game -Added several new outfit colors -Added 62 new outfit color combinations -Added three new camo outfits (Woodlands, Snow, Special Forces) -Removed utilities from vests and packs v5.0.0 ex.10 -Added lighting to vehicle headlights (Press "L" to toggle) -Added road flares (disappear after five minutes) -Added Omni-Light (utility, gives off light in all directions around your body) -Added chemlights (disposable utility, gives off light in all directions around your body) -Added floodlights (deployable building material, able to be toggled while deployed) -Changed zombies to have poor awareness at night -Changed zombies to be attracted to player light sources -Changed smoke/dirt/blood effects to be slightly darkened at night -Changed vehicles to be uncontrollable while flipped v5.0.0 ex.9 -Added three flashlights -Added muzzle flashes to guns (no flash for suppressed weapons) -Changed nighttime to be significantly darker -Fixed a bug where nighttime brightness would drastically shift -Removed shadows from humanoids v5.0.0 ex.8 -Added five new vehicles: motorcycles (with/without sidecar), ATV, Van, Humvee -Added crouching state to state info gui -Changed health, hunger, and thirst GUIs to load after spawning -Changed all civilian vehicle spawn rates to be the same -Changed maximum civilian vehicle count to three -Changed maximum agriculture vehicle count to two v5.0.0 ex.7 -Added crouching (cuts visibility to zombies, increases accuracy, default press "X" to activate) -Added high-altitude wind noises -Changed bird sounds to only play during the day -Fixed an issue where backpacks dropped upon death would float v5.0.0 ex.6 -Added twelve new colored backpack variants -Changed zombies to track a player's head instead of their torso -Fixed an issue where vehicles would fail to detect roads -Fixed an issue where vehicles' window and headlight meshes caused them to bleed through the vehicle model -Fixed an issue where disembodied zombie torsos would fly off into the great beyond after being hit by vehicles v5.0.0 ex.5 -Added "Player Statistics", "Game Options", and "Key Bindings" buttons to inventory -Added the option to disable the tutorial and lag info screen at game startup -Added a full list of in-game key controls -Added many new player statistics (distance travelled, headshots, food eaten, etc.) -Fixed an issue where the Health GUI would be hidden behind the Hunger GUI v5.0.0 ex.4 -Added fall damage (only very high falls will kill you) -Added slowed falling when near trusses -Added helmets to some military zombies, making them more resistant to headshots -Added environmental sounds -Added smoke effect and hit sound for when a bullet hits a surface -Changed pvp tagging system to mark players as being aggressive when they click on another player (instead of successfully hitting them) -Fixed an issue where utilities would sometimes show up in vehicles, and when getting out of vehicles -Fixed an issue where all sounds would play when a player left the game -Fixed an issue where items would not drop upon player death -Fixed an issue where corpses would float above the ground v5.0.0 ex.3 -Added "Last loadout" and "Randomize" buttons to character creation -Added a slowed walkspeed when swinging melee weapons -Added two new melee weapons: Sabre and Combat Knife -Changed melee weapons to be disabled while sprinting -Changed zombie limbs to become non-collidable after dying -Changed zombie sounds to randomly vary in pitch -Changed Health, Thirst and Hunger GUIs to be centered horizontally -Changed all sounds to be pre-loaded (hopefully preventing failure) -Changed spawn rates of all utilities to be about twice as rare -Changed backpacks to allow gunfire to pass through them and hurt the player, instead of the player taking damage if the pack was hit -Fortified data persistence -Fixed issue where vehicles would eventually stop spawning v5.0.0 ex.2 -Added colored text to info GUI when hovering over utility with interact tool (changes to red if you already have the utility) -Added message notifying player when action cannot be performed if stamina is too low -Added animations to melee weapons -Added ability for melee weapons to break building windows, and vehicle windows -Added hit sounds for melee weapons, depending on the target -Decreased spawn rates of hatchets and crowbars -Changed melee weapons to take up utility slots (instead of primary slots) -Changed melee weapons to not do damage to group members -Changed some building windows to be broken on game start -Changed starting loadout to give two makarov mags, instead of four -Changed zombies to only hurt the player if they have touched the player for duration of .5 seconds -Changed Health GUI to be centered horizontally -Changed models of some items to be more brick efficient -Changed Entrencher to not appear on player's pack/vest -Changed all baseplates/hills to have grass texture -Fixed issue where shooting a player's gun would protect the player from bullets if they were facing the shooter (no damage dealt) v5.0.0 ex.1 -New Map! (original Kin region, reimagined) -Added ability to carry multiple utilities and guns in your backpack, sidearms require 3 slots, and rifles require 6 slots -Added hidden stamina bar, jumping and sprinting uses stamina points, stamina regens over a short period of time -Added improved zombie detection (shooting while a zombie is in in sight will attact it) -Changed soda to give you 60% of your thirst, and water to give you 80% -Changed player spawn locations to be all around edges of map -Optimized zombie spawning

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