ZolarKethJoin Date: 2009-03-28 Post Count: 173 |
This is the experimental changelog for the twelfth iteration of Apocalypse Rising on the new Kin Reimagined map. Testing is currently open only to high-ranking members of the Apocalypse Rising Community. The testing site can be found at http://www.roblox.com/Apocalypse-Rising-v5-0-0-Testing-place?id=114338528 .
v5.0.0 ex.12
-Added vehicle jack utility (turns over flipped cars)
-Added more variety to the items zombies are able to drop upon death
-Changed zombies to be unable to damage players through solid objects
-Changed zombies to be rotated upon spawning
-Fixed an issue where baseplates would shift up and down at game start
-Added seventeen new military weapons
-Added two new weapon sights (ACOG, SUSAT)
-Added underbarrel flashlight attachment (press 'L' to toggle)
v5.0.0 ex.11
-Updated and remastered all outfits in the game
-Added several new outfit colors
-Added 62 new outfit color combinations
-Added three new camo outfits (Woodlands, Snow, Special Forces)
-Removed utilities from vests and packs
v5.0.0 ex.10
-Added lighting to vehicle headlights (Press "L" to toggle)
-Added road flares (disappear after five minutes)
-Added Omni-Light (utility, gives off light in all directions around your body)
-Added chemlights (disposable utility, gives off light in all directions around your body)
-Added floodlights (deployable building material, able to be toggled while deployed)
-Changed zombies to have poor awareness at night
-Changed zombies to be attracted to player light sources
-Changed smoke/dirt/blood effects to be slightly darkened at night
-Changed vehicles to be uncontrollable while flipped
v5.0.0 ex.9
-Added three flashlights
-Added muzzle flashes to guns (no flash for suppressed weapons)
-Changed nighttime to be significantly darker
-Fixed a bug where nighttime brightness would drastically shift
-Removed shadows from humanoids
v5.0.0 ex.8
-Added five new vehicles: motorcycles (with/without sidecar), ATV, Van, Humvee
-Added crouching state to state info gui
-Changed health, hunger, and thirst GUIs to load after spawning
-Changed all civilian vehicle spawn rates to be the same
-Changed maximum civilian vehicle count to three
-Changed maximum agriculture vehicle count to two
v5.0.0 ex.7
-Added crouching (cuts visibility to zombies, increases accuracy, default press "X" to activate)
-Added high-altitude wind noises
-Changed bird sounds to only play during the day
-Fixed an issue where backpacks dropped upon death would float
v5.0.0 ex.6
-Added twelve new colored backpack variants
-Changed zombies to track a player's head instead of their torso
-Fixed an issue where vehicles would fail to detect roads
-Fixed an issue where vehicles' window and headlight meshes caused them to bleed through the vehicle model
-Fixed an issue where disembodied zombie torsos would fly off into the great beyond after being hit by vehicles
v5.0.0 ex.5
-Added "Player Statistics", "Game Options", and "Key Bindings" buttons to inventory
-Added the option to disable the tutorial and lag info screen at game startup
-Added a full list of in-game key controls
-Added many new player statistics (distance travelled, headshots, food eaten, etc.)
-Fixed an issue where the Health GUI would be hidden behind the Hunger GUI
v5.0.0 ex.4
-Added fall damage (only very high falls will kill you)
-Added slowed falling when near trusses
-Added helmets to some military zombies, making them more resistant to headshots
-Added environmental sounds
-Added smoke effect and hit sound for when a bullet hits a surface
-Changed pvp tagging system to mark players as being aggressive when they click on another player (instead of successfully hitting them)
-Fixed an issue where utilities would sometimes show up in vehicles, and when getting out of vehicles
-Fixed an issue where all sounds would play when a player left the game
-Fixed an issue where items would not drop upon player death
-Fixed an issue where corpses would float above the ground
v5.0.0 ex.3
-Added "Last loadout" and "Randomize" buttons to character creation
-Added a slowed walkspeed when swinging melee weapons
-Added two new melee weapons: Sabre and Combat Knife
-Changed melee weapons to be disabled while sprinting
-Changed zombie limbs to become non-collidable after dying
-Changed zombie sounds to randomly vary in pitch
-Changed Health, Thirst and Hunger GUIs to be centered horizontally
-Changed all sounds to be pre-loaded (hopefully preventing failure)
-Changed spawn rates of all utilities to be about twice as rare
-Changed backpacks to allow gunfire to pass through them and hurt the player, instead of the player taking damage if the pack was hit
-Fortified data persistence
-Fixed issue where vehicles would eventually stop spawning
v5.0.0 ex.2
-Added colored text to info GUI when hovering over utility with interact tool (changes to red if you already have the utility)
-Added message notifying player when action cannot be performed if stamina is too low
-Added animations to melee weapons
-Added ability for melee weapons to break building windows, and vehicle windows
-Added hit sounds for melee weapons, depending on the target
-Decreased spawn rates of hatchets and crowbars
-Changed melee weapons to take up utility slots (instead of primary slots)
-Changed melee weapons to not do damage to group members
-Changed some building windows to be broken on game start
-Changed starting loadout to give two makarov mags, instead of four
-Changed zombies to only hurt the player if they have touched the player for duration of .5 seconds
-Changed Health GUI to be centered horizontally
-Changed models of some items to be more brick efficient
-Changed Entrencher to not appear on player's pack/vest
-Changed all baseplates/hills to have grass texture
-Fixed issue where shooting a player's gun would protect the player from bullets if they were facing the shooter (no damage dealt)
v5.0.0 ex.1
-New Map! (original Kin region, reimagined)
-Added ability to carry multiple utilities and guns in your backpack, sidearms require 3 slots, and rifles require 6 slots
-Added hidden stamina bar, jumping and sprinting uses stamina points, stamina regens over a short period of time
-Added improved zombie detection (shooting while a zombie is in in sight will attact it)
-Changed soda to give you 60% of your thirst, and water to give you 80%
-Changed player spawn locations to be all around edges of map
-Optimized zombie spawning |