IceOrbJoin Date: 2010-05-02 Post Count: 1206 |
The game 'Alert' is a 1 hit kill extravaganza. All weapons are 1 hit kill so it takes whits, exceptional aiming and skill to survive through a series of game modes, maps, etc.
This is just an idea, would love feedback!
Type of adaptations and unique aspects to ALERT -
Level Up system?
Earn xP for kills?
Very large variety of unusual and unique purchasable weapons? (Such as my custom made Coil Blaster :3)
Maybe a lobby? or just straight round after round after round etc.
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IceOrbJoin Date: 2010-05-02 Post Count: 1206 |
Bump - Feedback wanted! :) |
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IceOrbJoin Date: 2010-05-02 Post Count: 1206 |
Bump! :) |
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Sounds like it would be good place to learn how to dodge C:
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IceOrbJoin Date: 2010-05-02 Post Count: 1206 |
Yeah, it would. It would be a great place to quickly increase your KO count and also, learn how to dodge quick.
I want to adapt a range of ideas to ALERT.
More feedback appreciated please! |
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IceOrbJoin Date: 2010-05-02 Post Count: 1206 |
Would love some more feedback guys! |
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AotrouJoin Date: 2008-04-26 Post Count: 11936 |
A cool idea with this is if it were a Delete gun, shoots a ray that deletes what it hits. This would be make being hit an obvious death, but would also give an extra tactic to the map.
Blowing holes in the floor, or bringing down a cover wall.
Of course, have it so not all bricks can be affected. That could cause trouble.
Neat concept though. |
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IceOrbJoin Date: 2010-05-02 Post Count: 1206 |
That is a pretty good unique weaponary.
I may consider using that!
But thanks for the feedback! :) |
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IceOrbJoin Date: 2010-05-02 Post Count: 1206 |
Bump! - 71 views, excellent!
More feedback appreciated! |
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Could you make it where theres a hop cooldown to stop bunnyhop idiots?
XxTheLoneWandererxX |
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IceOrbJoin Date: 2010-05-02 Post Count: 1206 |
Hm the bunny hop would add to the aspect of jumping, although with the wide range of weaponary, bunny hoping may not always come out as a positive thing to do...
I've already started work on a map, it is a tropical theme, thinking of a name. |
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IceOrbJoin Date: 2010-05-02 Post Count: 1206 |
Bump! - Nearly at 100 views!
Keep the feedback coming! Would really appreciate a sudden surge of responses! |
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AotrouJoin Date: 2008-04-26 Post Count: 11936 |
Why not have rounds with multiple maps? Not just jungle theme?
And for a name, maybe something involving the instant kill premise?
Sudden Death. |
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IceOrbJoin Date: 2010-05-02 Post Count: 1206 |
Yes there will be a large variety of maps! I'm just saying I've got started on 1 of them! and yes, the name of the game is already "ALERT" |
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IceOrbJoin Date: 2010-05-02 Post Count: 1206 |
I've got started on 1 map, which is my tropical based map, I will be creating a variety of maps in different environments!
The thumbnail for the game is here:
http://www.roblox.com/IceOrbs-Place-Number-1-place?id=26552547 |
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dribsonJoin Date: 2010-01-30 Post Count: 13635 |
No noises, no chat (unless you've died), so no way to tell if you're near anybody without seeing them/their guns.
And it'd be nice to have it dark/foggy with dynamic lighting. Make it a bit tense so you react faster to others. |
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IceOrbJoin Date: 2010-05-02 Post Count: 1206 |
Yes I'm considering whether to add dynamic lighting, well it will change depending on the map; e.g. a cave map, dynamic lighting will be activated maybe?
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IceOrbJoin Date: 2010-05-02 Post Count: 1206 |
Bump! :)
More feedback welcome! |
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IceOrbJoin Date: 2010-05-02 Post Count: 1206 |
Bump! :) |
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IceOrbJoin Date: 2010-05-02 Post Count: 1206 |
Want to get this idea known! Would appreciate more feedback! Thanks guys! |
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IceOrbJoin Date: 2010-05-02 Post Count: 1206 |
Bump! |
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BenyBoo7Join Date: 2012-01-02 Post Count: 557 |
Okay I'll play. |
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IceOrbJoin Date: 2010-05-02 Post Count: 1206 |
It's in development, I just want to get some feedback on the actual idea of the game! |
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IceOrbJoin Date: 2010-05-02 Post Count: 1206 |
Bump! -- More feedback please! :) |
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IceOrbJoin Date: 2010-05-02 Post Count: 1206 |
Bump bumpy bump! |
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