For some reason, if a client creates a server, then the entire (normal) server gets messed up(primarily incredible lag - everything keeps getting undone.) Additionally, there are local effects - chats are mashed together in one line and there can be limitless lines to each chat(instead of the default 3). I haven't tested it very much, but in one case, a LocalScript source in workspace appeared in the chat when (from what I can tell) nobody chatted it. All serverside effects stop immediately once the client with a server disconnects. Another local effect is that either chats are not sent to the server or the Chatted event is messed up(breaking any script builders locally)
Screenshot: http://puu.sh/33b7r.jpg
Creation of a server(requires 1+) - game:service("NetworkServer")
This might have use as an anti-exploit, but I think Roblox should fix this - it can really mess up servers without anyone knowing what is happening. |