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booing
#99177328Tuesday, May 28, 2013 7:58 PM GMT

For some reason, if a client creates a server, then the entire (normal) server gets messed up(primarily incredible lag - everything keeps getting undone.) Additionally, there are local effects - chats are mashed together in one line and there can be limitless lines to each chat(instead of the default 3). I haven't tested it very much, but in one case, a LocalScript source in workspace appeared in the chat when (from what I can tell) nobody chatted it. All serverside effects stop immediately once the client with a server disconnects. Another local effect is that either chats are not sent to the server or the Chatted event is messed up(breaking any script builders locally) Screenshot: http://puu.sh/33b7r.jpg Creation of a server(requires 1+) - game:service("NetworkServer") This might have use as an anti-exploit, but I think Roblox should fix this - it can really mess up servers without anyone knowing what is happening.
Salvatorem
#99177924Tuesday, May 28, 2013 8:03 PM GMT

Yeah, I've noticed it takes a while for things like local scripts to start working properly when testing locally.
Parthax
#99178281Tuesday, May 28, 2013 8:06 PM GMT

i thought chat was handled by the client tho
uyjulian
#99178321Tuesday, May 28, 2013 8:06 PM GMT

Yeah this needs a fix.
tigerboyXD
#99181798Tuesday, May 28, 2013 8:32 PM GMT

i noticed that too !!!! @@
RenderSettings
#99207706Tuesday, May 28, 2013 11:38 PM GMT

It's probably more along the lines of the server trying to parse the incomming information as server packets instead of client packets: Source replication could have the same packet ID as chatting, and so appears to be from nowhere. Odd that it was triggered though, seeing how Source shouldn't be replicating anymore ;P
RenderSettings
#99207878Tuesday, May 28, 2013 11:39 PM GMT

Oh, it's a Script Builder, so that's probably just the StringValue replicating which isn't as concerning. TL;DR - NetworkServer is treating client packets as server packets and stuff borks. Maybe. If I'm not wrong and making a fool of myself.
booing
#99212264Wednesday, May 29, 2013 12:11 AM GMT

@Render No, it worked at VAK's place, too. :3
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#99215290Wednesday, May 29, 2013 12:33 AM GMT

[rfa#hidefromsearch]
digpoe
#99256806Wednesday, May 29, 2013 10:30 AM GMT

pRiblox works like this, but when I have tested with Looah we didn't seem to get serverlag like you are.

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