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TNOMCat
#99303484Wednesday, May 29, 2013 9:25 PM GMT

Yes. http://www.youtube.com/watch?v=qRjSzL15GK0
triston220
#99303942Wednesday, May 29, 2013 9:29 PM GMT

Nice, I'm impressed.
BAUER102
#99304529Wednesday, May 29, 2013 9:34 PM GMT

Post code, please? :) This is seems pretty awesome.
batistapowerbonbtla
#99304715Wednesday, May 29, 2013 9:36 PM GMT

Wow OP I didn't know your main was blobbyblob?
TNOMCat
#99304939Wednesday, May 29, 2013 9:38 PM GMT

@batista I am not an alt of anyone....
Tenal
#99307640Wednesday, May 29, 2013 9:57 PM GMT

http://www.youtube.com/watch?v=RWlCacvmo4w lolz
StealthKing95
#99308227Wednesday, May 29, 2013 10:01 PM GMT

Do mouse acceleration and its perfect :D
awsumpwner27
#99310115Wednesday, May 29, 2013 10:16 PM GMT

You couldn't have done the below, because I believe this would have a different effect. I repeat, I do not think you've done the below. 1. Set CameraType of Camera to Track 2. Change CameraMode to Classic, wait a frame. 3. Get mouse's distance from the center. 4. Rotate camera accordingly if the player is currently in a first person view 5. Change CameraMode to LockFirstPerson if the player is currently in a first person view 6. Go to 2 The Prime Jester of Scripters has spoken.
awsumpwner27
#99310279Wednesday, May 29, 2013 10:18 PM GMT

ew mouse acceleration
Sharksie
#99310455Wednesday, May 29, 2013 10:19 PM GMT

This would be really useful for a project I'm working on. Source?
woot3
#99311434Wednesday, May 29, 2013 10:27 PM GMT

═──────╡❖╞──────────────────────────────────────────────────────═ That is really nice!
[rfa#hidefromsearch]
#99311826Wednesday, May 29, 2013 10:31 PM GMT

[rfa#hidefromsearch]
bohdan77
#99319281Wednesday, May 29, 2013 11:30 PM GMT

Someone did this before, Can't find the model. Give me a second.
zars15
#99319532Wednesday, May 29, 2013 11:32 PM GMT

^ Yeah, I saw place, where something like this was done.
bohdan77
#99319793Wednesday, May 29, 2013 11:34 PM GMT

EuIer
#99322408Wednesday, May 29, 2013 11:54 PM GMT

Notice the error message that comes up on the video: "maximum depth re-entrancy exceeded" This means some event is being called more times than roblox can handle. So I cam up with this idea that I think may be the solution. When ever the camera's CoordinateFrame changes (which should occur when the player moves the mouse in first person), rotate the camera's CoordinateFrame closer towards where it originally was. This will give the appearance of a smoother camera rotation when in first person.
wur
#99335141Thursday, May 30, 2013 1:23 AM GMT

Tell this to the battlefield dev team. Sniping in that game is unbearable.
CrazyBananaMonkey
#99347819Thursday, May 30, 2013 3:04 AM GMT

/lurk @wur, You can turn down the sensitivity, or get a 12x scope. lurk>
Tenal
#99348058Thursday, May 30, 2013 3:06 AM GMT

@crazy your name sounds strikingly familiar
awsumpwner27
#99348671Thursday, May 30, 2013 3:12 AM GMT

I knew a CrazyBananaMonkey... Hmm... The Prime Jester of Scripters has spoken.
TNOMCat
#99370101Thursday, May 30, 2013 9:30 AM GMT

I have also made a holographic red dot sight that works like the real thing. Might make a non-crappy FPS game...

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