Okay, Well if you have seen National Treasure 2 you will reckognize what i'm talking about, Okay so imagine this, A flat template and it automatically tilts where the most weight is aka Players are, And thats what I want my game to be like BUT more complex, Anyways since you got the feel of it let me go on into the rest and also the objectives.
Objective In-Game: Make your oponet die by tilting them off the edge or by killing them with a sword or a Gun/Grenade-Launcher (I know a user who has made a model like that). IF all the players are either killed or tilted off the edge than a message will flash on the screen saying "The Game Has Won, You have Failed.".
Design One: Template that tilts when you move around (With no swords).
Design Two: Partially Secret since Design Two is the real money-maker, NON SECRET STUFF: A grenade launcher/gun and you have to avoid being blown up AND avoid falling off the edge.
Design Three: Same as Design One but with swords and hidden pressure plates which will make hidden C4 go off.
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Objective of this game: To bring ROBLOX back to the days of originality instead of copied games and also zombies and post-apoc. games. |