AnonyAnonymous
#139228380Friday, July 04, 2014 6:11 PM GMT

LocalPlayer could be the problem, then.
AnonyAnonymous
#139228443Friday, July 04, 2014 6:12 PM GMT

You can't change the PlayerMouse unfortunately.
AnonyAnonymous
#139228496Friday, July 04, 2014 6:13 PM GMT

*PlayerMouse Icon
AnonyAnonymous
#139229385Friday, July 04, 2014 6:23 PM GMT

WinningMessage.Text = v.Name.."Has won!"
AnonyAnonymous
#139229717Friday, July 04, 2014 6:27 PM GMT

Mesh = Instance.new("SpecialMesh") game.Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:connect(function(Char) for _,v in pairs(Char:GetChildren()) do if v.ClassName == "Part" then Mesh.Parent = v end end end) end)
AnonyAnonymous
#139230556Friday, July 04, 2014 6:35 PM GMT

Just use something like, function Clicked() script.Transparency = 1 script.Parent.CanCollide = 0 wait(4) script.Parent.Transparency = 0 script.Parent.CanCollide = 1 script.Parent.ClickDetector.MouseClick:connect(Clicked) Optionally, you could just use CFraming instead.
AnonyAnonymous
#139264535Saturday, July 05, 2014 12:36 AM GMT

RestrictedPlayers = {"PlayerNameHere","PlayerNameHere","PlayerNameHere"} script.Parent.ClickDetector.MouseClick:connect(function(Clicker) for _,v in pairs(RestrictedPlayers) do if Clicker.Name ~= v then print("You do not have permission") else print("You are permission") end end end) This script assumes that it's parent is the part you intend to use, this script also assumes that the parent contains a "ClickDetector".
AnonyAnonymous
#139264718Saturday, July 05, 2014 12:38 AM GMT

Could you explain with more detail the problem you're having with the script?.
AnonyAnonymous
#139264856Saturday, July 05, 2014 12:39 AM GMT

Add a variable to find the player in "Players" and change game.Starter to Player.PlayerGui and inform us of the result.
AnonyAnonymous
#139265829Saturday, July 05, 2014 12:51 AM GMT

NumTab = {1,2,3,4,5,6,7,8,9,10} for i = 1, #NumTab do if i == NumTab[10] then i = NumTab[10] + 1 print(i) end end
AnonyAnonymous
#139266148Saturday, July 05, 2014 12:55 AM GMT

Change player.ScreenGui to, player.PlayerGui.ScreenGui
AnonyAnonymous
#139267172Saturday, July 05, 2014 1:07 AM GMT

Either one still works, though, it's just a matter of choice and circumstances.
AnonyAnonymous
#139267730Saturday, July 05, 2014 1:14 AM GMT

function getSpawns() for i,v in pairs(game.Workspace.SpawnBox:GetChildren()) do if v:IsA("SpawnLocation") then AllSpawns = v AllSpawns.Touched:connect(function(Toucher) if Toucher.Parent and game.Players:FindFirstChild(Toucher.Parent.Name) then function hit(h) Player = game.Players:FindFirstChild(Toucher.Parent.Name) print("Touched spawns") if gameGo.Value == true then table.remove(PlayersAlive, pppp.TableLocation.Value) print("removed plr from position:"..pppp.TableLocation.Value) end end end e...
AnonyAnonymous
#139267871Saturday, July 05, 2014 1:16 AM GMT

if Table[1] <= Table[2] then --Code Here end
AnonyAnonymous
#139268263Saturday, July 05, 2014 1:20 AM GMT

for i,v in pairs (game.Players:GetPlayers()) do wait(3) v.Character.Head:Destroy() end
AnonyAnonymous
#139269010Saturday, July 05, 2014 1:29 AM GMT

Remove the bracketless end,
AnonyAnonymous
#139269167Saturday, July 05, 2014 1:31 AM GMT

Use a for loop such as, for i = 1, #Table do end
AnonyAnonymous
#139269661Saturday, July 05, 2014 1:39 AM GMT

Well, that would depend, where do you want to start?. There are resources, free models made by other users, text and video tutorials made by other users, and experimenting with your own knowledge, so it's all a matter of personal choice and circumstances, we can suggest however it depends on what method suits you best when it comes to learning, start at your own pace and expand from there and certainly don't set your expectations too high.
AnonyAnonymous
#139272979Saturday, July 05, 2014 2:21 AM GMT

Insert the Sky object into lighting and use wait(SecondsHere). Look at the properties to know which one's to change.
AnonyAnonymous
#139273946Saturday, July 05, 2014 2:32 AM GMT

Well, Vector2 would be the 2D vector and Vector3 would be the 3D vector and yes, it does contain position and things such as Magnitude.
AnonyAnonymous
#139274661Saturday, July 05, 2014 2:42 AM GMT

Actually, I'll explain more in depth. Vector3, which is the 3D Vector in this sense, encompasses things such as the Position, Rotation, Magnitude, and more. The Vector3 utilizes the typical "XYZ" axis which you've probably learned about to an extent, so for instance, If I used Part.Position = Vector3.new(1,2,3) 1 would be the X axis 2 would be the Y axis 3 would be the Z axis Hopefully this helps you.
AnonyAnonymous
#139275358Saturday, July 05, 2014 2:50 AM GMT

Part = game.Workspace.Part function OnTouched(hit) if hit.ClassName == "Part" then wait(1) hit.Anchored = true end end Part.Touched:connect(OnTouched) --This script would anchor the part once it comes into contact with another part.
AnonyAnonymous
#139275641Saturday, July 05, 2014 2:54 AM GMT

Then he would just have to rename the part to something else.
AnonyAnonymous
#139278547Saturday, July 05, 2014 3:28 AM GMT

while wait() do if game.Lighting.TimeOfDay = TimeHere then game.Workspace.Door.Position = Vector3.new(VectorNumbersHere) end end
AnonyAnonymous
#139278595Saturday, July 05, 2014 3:29 AM GMT

Slight error, change = to ==