AnonyAnonymous
#139278847Saturday, July 05, 2014 3:32 AM GMT

Well, assuming you already have a mesh/welded parts and you just want it to instantly disappear once you've activated the tool then, script.Parent.Activated:connect(function() script.Parent.Parent = nil end)
AnonyAnonymous
#139281312Saturday, July 05, 2014 4:00 AM GMT

The direction that you would want the door to slide in, for instance, Vector3.new(0,1,0) The first 0 is the X axis The first 1 is the Y axis and the second and last number, which is zero, is the Z axis.
AnonyAnonymous
#139281715Saturday, July 05, 2014 4:05 AM GMT

Well, I would suggest using the information you've found that has helped you, compiling it together and then combining it to extend your range of ideas, then comparing your ideas to the ideas from the Roblox Wiki to see if there's a better alternative for that situation, if you think there is, work on developing your own alternatives and try to experiment to develop new methods to perform things that you have little to no problem doing the regular method you would use. That's just a suggestion ...
AnonyAnonymous
#139283095Saturday, July 05, 2014 4:24 AM GMT

Yes, http://wiki.roblox.com/index.php?title=Color3 In the article, it will show you how.
AnonyAnonymous
#139285187Saturday, July 05, 2014 4:48 AM GMT

The problem indicates that the variable "PlayerWhoClicked" isn't defined.
AnonyAnonymous
#139286399Saturday, July 05, 2014 5:02 AM GMT

Player = game.Players.LocalPlayer Player.PlayerGui.ScreenGui.TextButton.MouseButton1Click:connect(function() print(Player.Name) end) Interestingly, when this was tested within a LocalScript within the StarterGui, it worked correctly, while this won't directly set a variable, although you could, it will enable you to clientsidedly detect changes.
AnonyAnonymous
#139286960Saturday, July 05, 2014 5:08 AM GMT

Well, you'll have to make a TextBox for each player. And you can use if statements to detect whether the TextBox actually has a player's name or not.
AnonyAnonymous
#139287625Saturday, July 05, 2014 5:17 AM GMT

AnonyAnonymous
#139290250Saturday, July 05, 2014 5:50 AM GMT

Did you wait a few seconds for it to reappear?.
AnonyAnonymous
#139290744Saturday, July 05, 2014 5:56 AM GMT

Try anchoring the brick and inform me of the result.
AnonyAnonymous
#139291031Saturday, July 05, 2014 6:00 AM GMT

Try removing the first wait().
AnonyAnonymous
#139291454Saturday, July 05, 2014 6:05 AM GMT

Yes, the "PlayerModel" is placed in workspace because the PlayerModel holds all of the limbs clothing data and the "Humanoid" and various other things, anyway, try something like this, game.Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:connect(function(Character) Character.Humanoid.WalkSpeed = NumberHere end) end) More information on these can be found here: http://wiki.roblox.com/index.php?title=WalkSpeed_%28Property%29 http://wiki.roblox.com/index.php?title=PlayerAdded_%28...
AnonyAnonymous
#139291493Saturday, July 05, 2014 6:06 AM GMT

It's no problem, good to see that you resolved it.
AnonyAnonymous
#139292210Saturday, July 05, 2014 6:16 AM GMT

script.Parent.Touched:connect(function(Toucher) if Toucher.Parent and Toucher.Parent:FindFirstChild("Humanoid") then Player = game.Players:FindFirstChild(Toucher.Parent.Name) end end) --This script assumes that it's parent is a "Part"
AnonyAnonymous
#139294886Saturday, July 05, 2014 7:00 AM GMT

Place this inside of a LocalScript and place the LocalScript in the starterpack, Player = game.Players.LocalPlayer if Player.TeamColor == BrickColor.new("Bright blue") then print("Yes") elseif Player.TeamColor == BrickColor.new("Bright red") then print("No") else print("nil") end
AnonyAnonymous
#139295046Saturday, July 05, 2014 7:03 AM GMT

Also, when you're checking the TeamColor of a team you have to use something like, if Player.TeamColor == BrickColor.new("TeamColorHere") to check properly. Additionally, the game didn't understand who "localp" is, I would suggest you read the article on loops and use game.Players:GetChildren() to get the players.
AnonyAnonymous
#139295172Saturday, July 05, 2014 7:05 AM GMT

Inform us of what's appearing in output.
AnonyAnonymous
#139295729Saturday, July 05, 2014 7:16 AM GMT

game.Workspace.EB.Touched:connect(function(GetHit) amnt = 1 script.Parent.Touched:connect(function(part) local h = part.Parent:findFirstChild("Humanoid") if (h~=nil) then local thisplr = game.Players:findFirstChild(h.Parent.Name) if (thisplr~=nil) then local stats = thisplr:findFirstChild("leaderstats") if (stats~=nil) then local score = stats:findFirstChild("Points") if (score~=nil) then score.Value = score.Value + amnt script.Disabled = true script.Parent.Transparency = 0.1 wait(0.05) script.P...
AnonyAnonymous
#139295898Saturday, July 05, 2014 7:20 AM GMT

Stay calm, first insert a ClickDetector into the part you want to use to activate the lights, then add this. for _,v in pairs(Workspace.LightBar:GetChildren()) do if v.Name == "Light" then v.BrickColor = BrickColor.new() end end Modify this to work with your script.
AnonyAnonymous
#139296079Saturday, July 05, 2014 7:24 AM GMT

Create the script, then ScriptClone = script:clone() game.Workspace.ChildAdded:connect(function(Child) if Child.ClassName == "Part" then ScriptClone.Parent = v end end)
AnonyAnonymous
#139296740Saturday, July 05, 2014 7:38 AM GMT

function addNumbers (a,b) return a + b end answer = addNumbers(2,2) print("The answer is "..answer.."!")
AnonyAnonymous
#139297100Saturday, July 05, 2014 7:46 AM GMT

Alright, tell me the name of the bricks and the models.
AnonyAnonymous
#139297223Saturday, July 05, 2014 7:49 AM GMT

By "Stacks up, do you mean one on top of the other or one covering another?.
AnonyAnonymous
#139297559Saturday, July 05, 2014 7:56 AM GMT

Modify it so that the new TextLabel is a child of the original one and change the Udim2.new() to move it down if it's a child of it.
AnonyAnonymous
#139297618Saturday, July 05, 2014 7:57 AM GMT

Nevermind, don't do that, change the ZIndex value.