AnonyAnonymous
#139402298Sunday, July 06, 2014 7:24 AM GMT

Not entirely sure, actually.
AnonyAnonymous
#139402544Sunday, July 06, 2014 7:29 AM GMT

Please, give us more information such as the script or we won't be able to help you.
AnonyAnonymous
#139402789Sunday, July 06, 2014 7:34 AM GMT

Here, try looking at this as an example, http://wiki.roblox.com/index.php?title=Leaderboards
AnonyAnonymous
#139403762Sunday, July 06, 2014 7:54 AM GMT

Let's assume that this is perhaps something such as a TextButton and that the script is inside the GUI. ------------------- GUIClicked = false script.Parent.MouseButton1Click:connect(function() if GUIClicked == false then --GUI Code Here GUIClicked = true elseif GUIClicked == true then script.Parent.Parent = nil end end)
AnonyAnonymous
#139404214Sunday, July 06, 2014 8:02 AM GMT

Well, considering the difference in timezones, it's quite common to see threads appear when many of the "Volunteers" are off the computer.
AnonyAnonymous
#139404309Sunday, July 06, 2014 8:04 AM GMT

Did you test that in Roblox Studio?.
AnonyAnonymous
#139404921Sunday, July 06, 2014 8:15 AM GMT

while wait() do if game.Players:FindFirstChild("kalkara") and game.Workspace:FindFirstChild("kalkara") then SG = game.Players.kalkara.PlayerGui:FindFirstChild("Shouts Gui"):Clone() if game.Players.kalkara.Character.Humanoid.Health <= 0 then SG.Parent = game.Players.kalkara.PlayerGui end end end
AnonyAnonymous
#139405008Sunday, July 06, 2014 8:16 AM GMT

Exactly.
AnonyAnonymous
#139405078Sunday, July 06, 2014 8:17 AM GMT

Also, if you started a server in studio then your playername would have been "Player1", not "kalkara".
AnonyAnonymous
#139405633Sunday, July 06, 2014 8:28 AM GMT

Enough already, he's been given solutions, starting an argument over something as simple as this which has already been solved will only serve to provoke potential future negativity between the scripting helper(s) and the topic creator.
AnonyAnonymous
#139405667Sunday, July 06, 2014 8:29 AM GMT

That's the problem, place the entire current version of the script in a LocalScript.
AnonyAnonymous
#139409910Sunday, July 06, 2014 10:10 AM GMT

Yes, insert the script and inform me of the result.
AnonyAnonymous
#139410429Sunday, July 06, 2014 10:26 AM GMT

Add "w" to the table of keys.
AnonyAnonymous
#139410565Sunday, July 06, 2014 10:30 AM GMT

game.Players.PlayerAdded:connect(function(Player) function onChatted() if msg == "oslo" then script.Parent.CanCollide = false script.Parent.Transparency = 0.7 wait(5) script.Parent.CanCollide = true script.Parent.Transparency = 0 Player.Chatted:connect(onChatted) end end end)
AnonyAnonymous
#139410698Sunday, July 06, 2014 10:33 AM GMT

Change the ZIndex property.
AnonyAnonymous
#139411623Sunday, July 06, 2014 10:59 AM GMT

while wait() do for _,v in pairs(game.Workspace:GetChildren()) do if v:FindFirstChild("Fire") then v.Fire.Parent = nil for _,i in pairs(v:GetChildren()) do if i:FindFirstChild("Fire") then i.Fire.Parent = nil end end end end end
AnonyAnonymous
#139412507Sunday, July 06, 2014 11:20 AM GMT

You could make pseudo-animations with CFraming.
AnonyAnonymous
#139412660Sunday, July 06, 2014 11:24 AM GMT

DeathValue = 0 while wait() do for _,v in pairs(game.Players:GetChildren()) do v.Character.Humanoid.Died:connect(function() DeathValue = 1 end) end end
AnonyAnonymous
#139412691Sunday, July 06, 2014 11:25 AM GMT

Essentially, changing CoordinateFrame values to simulate animation-like musics.
AnonyAnonymous
#139412836Sunday, July 06, 2014 11:28 AM GMT

You're correct, thank you, while wait() do for _,v in pairs(game.Players:GetChildren()) do v.Character.Humanoid.Died:connect(function() DeathValue = 1 if DeathValue == 1 then Player.PlayerGui.GUINameHere:Destroy() end) end end
AnonyAnonymous
#139412936Sunday, July 06, 2014 11:31 AM GMT

No problem then, it's a matter of method, performance and personal preference anyway.
AnonyAnonymous
#139461322Sunday, July 06, 2014 10:04 PM GMT

In the most simplest of terms, a "LocalScript" is a script whjch although more restricted then a regular script, can be used to make numerous things such as, if a LocalScript is placed within an area such as the StarterGui or StarterPack, it's effect can be extended globally rather then limited to only one player, Tool's utilize LocalScripts so that the effect will be limited locally to the player who uses that tool, although it is possible to use global effects with a Tool containing a LocalSc...
AnonyAnonymous
#139461446Sunday, July 06, 2014 10:05 PM GMT

Change hello to "hello".
AnonyAnonymous
#139463436Sunday, July 06, 2014 10:25 PM GMT

if player.Backpack.Knife == nil then script.Parent.Parent.Parent.Error:Play() end
AnonyAnonymous
#139468379Sunday, July 06, 2014 11:19 PM GMT

A = Instance.new("Explosion") wait(4.50) A.Parent = script.Parent A.Position = script.Parent.Position