AnonyAnonymous
#139370603Sunday, July 06, 2014 12:54 AM GMT

Tell us the infection name.
AnonyAnonymous
#139371244Sunday, July 06, 2014 1:01 AM GMT

Alright, where is the "inFECtion" replicating itself to?.
AnonyAnonymous
#139371589Sunday, July 06, 2014 1:04 AM GMT

Alright, this is going to take a few minutes.
AnonyAnonymous
#139371683Sunday, July 06, 2014 1:05 AM GMT

Move all of your models and other things into serverstorage.
AnonyAnonymous
#139373151Sunday, July 06, 2014 1:22 AM GMT

Alright, test this out and tell me how well it works, Target = {"inFECtion"} while wait() do for _,v in pairs(Workspace:GetChildren()) do if v.Name == Target[1] then v.Parent = nil else for _,i in pairs() do i.DescendantAdded:connect(function(Descendant) if Descendant.Name == Target[1] then Descendant:Destroy() end end) end end end end
AnonyAnonymous
#139377573Sunday, July 06, 2014 2:13 AM GMT

Player = game.Players.LocalPlayer Mouse = Player:GetMouse() Part = game.Workspace.Part Part.ClickDetector.MouseHoverEnter:connect(function() Mouse.KeyDown:connect(function(Key) if Key == "e" then --More Code Here end end) end) --Note that the above script should be placed in a LocalScript and that LocalScript should be placed in the StarterGui or StarterPack.
AnonyAnonymous
#139378050Sunday, July 06, 2014 2:17 AM GMT

function removegui(brick) if brick.Parent and game.Players:FindFirstChild(brick.Parent.Name) then game.Players:FindFirstChild(brick.Parent.Name).PlayerGui.message:Destroy() end end script.Parent.TouchEnded:connect(removegui)
AnonyAnonymous
#139378542Sunday, July 06, 2014 2:22 AM GMT

Absolutely, use a variable and assign a value to it, then increase the value until it reaches the value you want.
AnonyAnonymous
#139378706Sunday, July 06, 2014 2:24 AM GMT

Explain the problem exactly.
AnonyAnonymous
#139379678Sunday, July 06, 2014 2:33 AM GMT

brick=Workspace.Part function Ontouch() brick.BrickColor = BrickColor.Red() end brick.Touched:connect(Ontouch)
AnonyAnonymous
#139380352Sunday, July 06, 2014 2:40 AM GMT

No, you don't need the bottom one.
AnonyAnonymous
#139384654Sunday, July 06, 2014 3:24 AM GMT

BulbTable = {game.Workspace.Light1.Bulb1,game.Workspace.Light2.Bulb2,game.Workspace.Light3.Bulb3,game.Workspace.Light4.Bulb4,game.Workspace.Light5.Bulb5,game.Workspace.Light6.Bulb6} function onClick() BulbTable[1].PointLight.Enabled = true BulbTable[2].PointLight.Enabled = true wait(0.65) BulbTable[3].PointLight.Enabled = true BulbTable[4].PointLight.Enabled = true wait(0.65) BulbTable[5].PointLight.Enabled = true BulbTable[6] end script.Parent.ClickDetector.MouseClick:connect(onClick) --This co...
AnonyAnonymous
#139385031Sunday, July 06, 2014 3:28 AM GMT

ChestOpen = game.Workspace.Chestopen ChestOpen:Play() wait(7.7) ChestOpen:Pause() function onClick() ChestOpen:Play() ChestOpen.Volume = 0.5 end script.Parent.ClickDetector.MouseClick:connect(onClicked)
AnonyAnonymous
#139385262Sunday, July 06, 2014 3:31 AM GMT

Actually, you could group your bulbs and add sections for each two.
AnonyAnonymous
#139385578Sunday, July 06, 2014 3:35 AM GMT

while wait() do if game.Players.NumPlayers == 7 then --Code Here end end
AnonyAnonymous
#139391459Sunday, July 06, 2014 4:38 AM GMT

Oops, textButton.MouseButton1Down:connect(function() game.Players.LocalPlayer.PlayerGui.ScreenGui:Destroy() end)
AnonyAnonymous
#139392079Sunday, July 06, 2014 4:46 AM GMT

Is this in a LocalScript?.
AnonyAnonymous
#139395917Sunday, July 06, 2014 5:39 AM GMT

Instance.new("Team", game.Teams) and then modify the properties end.
AnonyAnonymous
#139396023Sunday, July 06, 2014 5:41 AM GMT

Are you executing the function MapSelector()?.
AnonyAnonymous
#139399159Sunday, July 06, 2014 6:30 AM GMT

Just type that into the command bar, press enter, and it will create a team for you, then just go into explorer open up the list of children under "Teams" and you can modify the properties. Alternatively, you could just go right click "Teams" and insert a new "Team".
AnonyAnonymous
#139401339Sunday, July 06, 2014 7:06 AM GMT

for _,v in pairs(Workspace:GetChildren()) do if v.Name == "Part" or "Part2" then --Code Here end end
AnonyAnonymous
#139401497Sunday, July 06, 2014 7:09 AM GMT

Mouse.TargetFilter = v
AnonyAnonymous
#139401601Sunday, July 06, 2014 7:10 AM GMT

That should work, try testing it out.
AnonyAnonymous
#139401919Sunday, July 06, 2014 7:16 AM GMT

Alright then, FilteredTargets ={"Part","Part2"} if Mouse.Target.Name == FilteredTargets[1] or FilteredTargets[2] then Mouse.TargetFilter = Mouse.Target.Name
AnonyAnonymous
#139402163Sunday, July 06, 2014 7:22 AM GMT

Use the .Jumping:connect(function() end) event