AnonyAnonymous
#138844443Tuesday, July 01, 2014 8:37 AM GMT

Since, adding debounce forces the script to follow certain conditions depending on the boolvalue, it acts as an effective controller in many situations.
AnonyAnonymous
#138854126Tuesday, July 01, 2014 12:45 PM GMT

Well, try something like, IntroBrick.SurfaceType = Enum.SurfaceNameHere.Smooth
AnonyAnonymous
#138854212Tuesday, July 01, 2014 12:47 PM GMT

As stated on the other thread to change the surface just use: Part.SurfaceType = Enum.Surfacehere.Smooth
AnonyAnonymous
#138854251Tuesday, July 01, 2014 12:48 PM GMT

Yes, that should work.
AnonyAnonymous
#138854287Tuesday, July 01, 2014 12:49 PM GMT

I mean, you'd have to use for instance someething like Enum.BottomSurface.Smooth
AnonyAnonymous
#138854459Tuesday, July 01, 2014 12:52 PM GMT

Nevermind, I apologize I was slightly confused myself, you would use for instance InfoBrick.TopSurface = Enum.SurfaceType.Smooth My apologies.
AnonyAnonymous
#138857651Tuesday, July 01, 2014 1:54 PM GMT

That would depend entirely on what you want to create in roblox, besides the basic things necessary to create a simple script.
AnonyAnonymous
#138858245Tuesday, July 01, 2014 2:04 PM GMT

Then I would personally suggest building a character and then learning to use the :MoveTo() method as a start. From there, you can learn how to use magnitude and continously improve your methods.
AnonyAnonymous
#138864070Tuesday, July 01, 2014 3:28 PM GMT

Yes, depending on what the parent is.
AnonyAnonymous
#138864971Tuesday, July 01, 2014 3:40 PM GMT

If you want a random map changing script then Maps = {game.Lighting.Map1,game.Lighting.Map2,game.Lighting.Map3} SelectedMap = math.random(1, #Maps) for c = 10,0, -1 do Maps[SelectedMap].Parent = game.Workspace print(Maps[SelectedMap].."Has Been Chosen!") end Try this.
AnonyAnonymous
#138865097Tuesday, July 01, 2014 3:42 PM GMT

Also, change print(Maps[SelectedMap] to print(Maps[SelectedMap].Name.."Has Been Chosen!")
AnonyAnonymous
#138865250Tuesday, July 01, 2014 3:44 PM GMT

Additionally, the above script would just wait ten seconds and then randomly choose one of the maps available based on what's stored within the table.
AnonyAnonymous
#138866252Tuesday, July 01, 2014 3:55 PM GMT

Alright then, there's multiple methods for getting the "Table" of players. The table of players is basically just a list of all the players. For instance, In the examples Players = game.Players:GetChildren() and for i,v in pairs(game.Players:GetChildren()) do end Both would accomplish the same goal, referencing a variable to the table "Players". Of course in these examples, anything else added into "Players" will also be detected unless certain conditions are added in these examples. Also, there...
AnonyAnonymous
#138866493Tuesday, July 01, 2014 3:58 PM GMT

Spamming is against the rules.
AnonyAnonymous
#138867353Tuesday, July 01, 2014 4:07 PM GMT

Try using if v.Transparency then
AnonyAnonymous
#138868988Tuesday, July 01, 2014 4:25 PM GMT

An idea would be to write down how you would use that method in your own words and from there look at it and practice until you've begun to memorize it in your mind.
AnonyAnonymous
#138869704Tuesday, July 01, 2014 4:32 PM GMT

Actually, there's two separate :MoveTo() methods, the humanoid version doesn't seem to be working correctly however, the model :MoveTo() works just fine. Although, WalkToPoint for the Humanoid may or may not work as I haven't fully tested it.
AnonyAnonymous
#138872774Tuesday, July 01, 2014 5:02 PM GMT

The Roblox Wiki is only a resource for information, how the Roblox Wiki affects you depends entirely on how you take it into perspective and utilize it. Some people just can't initially accept it's method of teaching however either way, it all goes back to how you're willing to accept and intepret things. Please , don't take this as insulting, as I am sure there's something we all don't understand fully. Find a resource that you can understand better and then work from there.
AnonyAnonymous
#138874581Tuesday, July 01, 2014 5:22 PM GMT

Well, you could always try to get a deal in the "Let's Make A Deal" Sub-Forum.
AnonyAnonymous
#138875133Tuesday, July 01, 2014 5:27 PM GMT

for c,v in pairs(mytable) do if v == 1 then print("One Found") end This should iterate through the table.
AnonyAnonymous
#138942563Wednesday, July 02, 2014 3:40 AM GMT

EntranceMessage = Instance.new("Message") game.Players.PlayerAdded:connect(function(Player) EntranceMessage.Text = "Ninjajustin777 Productions" EntranceMessage.Parent = Player.PlayerGui wait(3) EntranceMessage:Destroy() end) This would just create a message and then destroy it in a few seconds.
AnonyAnonymous
#138947033Wednesday, July 02, 2014 4:33 AM GMT

Try this admin = { "FergotCheese","StargateOne" } game.Players.PlayerAdded:connect(function(nP) for _,v in pairs(admin) do if nP.Name == v then nP.Chatted:connect(function(msg) if msg == "Run/Aim" then x = game.Lighting.Aim:Clone() M = Instance.new("Hint") M.Parent = game.Workspace M.Text = "Ran Aim" wait(0.1) x.Parent = game.Workspace wait(3) M:Remove() if msg == "End/Aim" then M = Instance.new("Hint") M.Parent = game.Workspace M.Text = "Ended Aim" game.Workspace.Aim:Remove() wait(1) M:Remove()...
AnonyAnonymous
#138948510Wednesday, July 02, 2014 4:48 AM GMT

for c,v in pairs(game.Players:GetChildren()) do v.Character:MoveTo(Target.Position) end "v" would be any children in the players child table.
AnonyAnonymous
#138948965Wednesday, July 02, 2014 4:53 AM GMT

Actually, as an alternative you could try, for c,v in pairs(game.Players:GetPlayers()) do v.Character:MoveTo(Target.Position) end
AnonyAnonymous
#138949311Wednesday, July 02, 2014 4:56 AM GMT

What method are you using to activate these "Abilities"?.