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Since, adding debounce forces the script to follow certain conditions depending on the boolvalue, it acts as an effective controller in many situations. |
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Well, try something like,
IntroBrick.SurfaceType = Enum.SurfaceNameHere.Smooth |
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As stated on the other thread to change the surface just use:
Part.SurfaceType = Enum.Surfacehere.Smooth |
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I mean, you'd have to use for instance someething like
Enum.BottomSurface.Smooth |
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Nevermind, I apologize I was slightly confused myself, you would use for instance
InfoBrick.TopSurface = Enum.SurfaceType.Smooth
My apologies. |
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That would depend entirely on what you want to create in roblox, besides the basic things necessary to create a simple script. |
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Then I would personally suggest building a character and then learning to use the :MoveTo() method as a start. From there, you can learn how to use magnitude and continously improve your methods. |
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Yes, depending on what the parent is. |
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If you want a random map changing script then
Maps = {game.Lighting.Map1,game.Lighting.Map2,game.Lighting.Map3}
SelectedMap = math.random(1, #Maps)
for c = 10,0, -1 do
Maps[SelectedMap].Parent = game.Workspace
print(Maps[SelectedMap].."Has Been Chosen!")
end
Try this. |
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Also,
change print(Maps[SelectedMap] to print(Maps[SelectedMap].Name.."Has Been Chosen!") |
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Additionally, the above script would just wait ten seconds and then randomly choose one of the maps available based on what's stored within the table. |
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Alright then, there's multiple methods for getting the "Table" of players.
The table of players is basically just a list of all the players.
For instance,
In the examples
Players = game.Players:GetChildren()
and
for i,v in pairs(game.Players:GetChildren()) do
end
Both would accomplish the same goal, referencing a variable to the table
"Players". Of course in these examples, anything else added into "Players" will also be detected unless certain conditions are added in these examples.
Also, there... |
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Spamming is against the rules. |
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Try using
if v.Transparency then |
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An idea would be to write down how you would use that method in your own words and from there look at it and practice until you've begun to memorize it in your mind. |
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Actually, there's two separate :MoveTo() methods, the humanoid version doesn't seem to be working correctly however, the model :MoveTo() works just fine. Although, WalkToPoint for the Humanoid may or may not work as I haven't fully tested it. |
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The Roblox Wiki is only a resource for information, how the Roblox Wiki affects you depends entirely on how you take it into perspective and utilize it. Some people just can't initially accept it's method of teaching however either way, it all goes back to how you're willing to accept and intepret things.
Please , don't take this as insulting, as I am sure there's something we all don't understand fully.
Find a resource that you can understand better and then work from there. |
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Well, you could always try to get a deal in the "Let's Make A Deal" Sub-Forum. |
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for c,v in pairs(mytable) do
if v == 1 then
print("One Found")
end
This should iterate through the table. |
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EntranceMessage = Instance.new("Message")
game.Players.PlayerAdded:connect(function(Player)
EntranceMessage.Text = "Ninjajustin777 Productions"
EntranceMessage.Parent = Player.PlayerGui
wait(3)
EntranceMessage:Destroy()
end)
This would just create a message and then destroy it in a few seconds. |
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Try this
admin = { "FergotCheese","StargateOne" }
game.Players.PlayerAdded:connect(function(nP)
for _,v in pairs(admin) do
if nP.Name == v then
nP.Chatted:connect(function(msg)
if msg == "Run/Aim" then
x = game.Lighting.Aim:Clone()
M = Instance.new("Hint")
M.Parent = game.Workspace
M.Text = "Ran Aim"
wait(0.1)
x.Parent = game.Workspace
wait(3)
M:Remove()
if msg == "End/Aim" then
M = Instance.new("Hint")
M.Parent = game.Workspace
M.Text = "Ended Aim"
game.Workspace.Aim:Remove()
wait(1)
M:Remove()... |
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for c,v in pairs(game.Players:GetChildren()) do
v.Character:MoveTo(Target.Position)
end
"v" would be any children in the players child table. |
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Actually, as an alternative you could try,
for c,v in pairs(game.Players:GetPlayers()) do
v.Character:MoveTo(Target.Position)
end
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What method are you using to activate these "Abilities"?. |
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