AnonyAnonymous
#141039538Monday, July 21, 2014 8:17 AM GMT

Yes, as long as it's a string.
AnonyAnonymous
#141041934Monday, July 21, 2014 9:20 AM GMT

You could try using StringValue's to store the name of the LocalPlayer that used the weapon.
AnonyAnonymous
#141042201Monday, July 21, 2014 9:27 AM GMT

Scripting is essentially telling the engine to perform a series of task following a pattern of logic. When you begin to understand and interpret this logic, you'll realize that some concepts are easier for you to understand then others will be if you really desire to learn, http://wiki.roblox.com/index.php?title=AllTutorials This link might be able to help you understand Rbx.Lua and Lua in general better.
AnonyAnonymous
#141043170Monday, July 21, 2014 9:50 AM GMT

game.Workspace.Nations.Nation_1.Attack.Start.Value = workspace.Eh.Head.Position
AnonyAnonymous
#141043310Monday, July 21, 2014 9:53 AM GMT

Have you tried using a "BrickColorValue" or do you specifically need a "StringValue"?.
AnonyAnonymous
#141043636Monday, July 21, 2014 10:01 AM GMT

If you're referring to the position of a Part then an example would be something such as, if game.Workspace.One.Position == game.Workspace.Two.Position then print("Correct") end
AnonyAnonymous
#141043826Monday, July 21, 2014 10:05 AM GMT

Try using something such, StringValue.Value = tostring(Part.BrickColor)
AnonyAnonymous
#141044972Monday, July 21, 2014 10:31 AM GMT

Try using something such as, Model:MoveTo(Vector3.new(X,Y,Z))
AnonyAnonymous
#141045067Monday, July 21, 2014 10:33 AM GMT

I would suggest using a for loop to check each brick individually then.
AnonyAnonymous
#141045195Monday, July 21, 2014 10:37 AM GMT

As an example, t.Text = bricks[i].Name Would print the name of each "Part" in order.
AnonyAnonymous
#141045274Monday, July 21, 2014 10:39 AM GMT

Or to explain more in-depth, "bricks" would be a table since ":GetChildren()" returns the entire table. bricks[i] would choose the position of the "Children" of the table in order.
AnonyAnonymous
#141045488Monday, July 21, 2014 10:44 AM GMT

Take this line, t = Instance.new("Message",game.Workspace) Outside of the numerical for loop.
AnonyAnonymous
#141045999Monday, July 21, 2014 10:55 AM GMT

Place that line outside of the loop.
AnonyAnonymous
#141046243Monday, July 21, 2014 11:00 AM GMT

bricks = script.Parent:GetChildren() t = Instance.new("Message",game.Workspace) for i = 1,#bricks do end t.Text = bricks[i].Name
AnonyAnonymous
#141046266Monday, July 21, 2014 11:01 AM GMT

Oops, that would place it outside of the loops "scope", bricks = script.Parent:GetChildren() t = Instance.new("Message",game.Workspace) for i = 1,#bricks do t.Text = bricks[i].Name end
AnonyAnonymous
#141046959Monday, July 21, 2014 11:18 AM GMT

Try adding a wait() inside of the loop and inform me of the result.
AnonyAnonymous
#141047389Monday, July 21, 2014 11:29 AM GMT

Alright just use something such as, Message = Instance.new("Message",Workspace) bricks = script.Parent:GetChildren() Message.Text = bricks[1].Name..bricks[2].Name..bricks[3].Name
AnonyAnonymous
#141085057Monday, July 21, 2014 7:51 PM GMT

An example would be something such as, GUI.Size = UDim2.new(X,Y)
AnonyAnonymous
#141094325Monday, July 21, 2014 9:21 PM GMT

The problem is that "firescript" was never defined within the script.
AnonyAnonymous
#141095410Monday, July 21, 2014 9:32 PM GMT

The loop is creating a new Instance for each time it increases until it reaches the ending number because the Instance was defined within the loop's scope.
AnonyAnonymous
#141097733Monday, July 21, 2014 9:54 PM GMT

Try using, part.Position = mouse.Hit.p Also, is it inside of a LocalScript?.
AnonyAnonymous
#141101089Monday, July 21, 2014 10:21 PM GMT

Show us the script please.
AnonyAnonymous
#141149342Tuesday, July 22, 2014 8:19 AM GMT

AnonyAnonymous
#141154415Tuesday, July 22, 2014 10:50 AM GMT

You could try using something such as, if members[v.Name] ~= nil then --More Code Here end
AnonyAnonymous
#141155862Tuesday, July 22, 2014 11:25 AM GMT

Where is the script located?.