Thane_1
#154081919Saturday, January 17, 2015 6:46 AM GMT

Support, but until then, I will use Concrete Texture.
SquirreIOnToast
#154082081Saturday, January 17, 2015 6:51 AM GMT

Support.
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#154084894Saturday, January 17, 2015 8:23 AM GMT

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TixPile
#154085028Saturday, January 17, 2015 8:28 AM GMT

@idiots who deny the fact you can use concrete You can actually use concrete. "OH IT LOOKS NOTHING LIKE ASPHALT OH OH OH UR STUPID" All others >>> Quality Now get out.
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#154085055Saturday, January 17, 2015 8:30 AM GMT

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TheRobloxian909
#154085062Saturday, January 17, 2015 8:30 AM GMT

Yes. Yes. Yes just yes.
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#154085125Saturday, January 17, 2015 8:33 AM GMT

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seargentcrossbow99
#154085139Saturday, January 17, 2015 8:33 AM GMT

Support. They might also want to add a 'beaten earth' texture for off-roading.
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#154085217Saturday, January 17, 2015 8:36 AM GMT

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#154085281Saturday, January 17, 2015 8:39 AM GMT

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Arconex
#154086516Saturday, January 17, 2015 9:31 AM GMT

ok
coldkitt
#154087499Saturday, January 17, 2015 10:16 AM GMT

support All toasters,toast toast.
TecmagDiams
#154144694Sunday, January 18, 2015 3:22 AM GMT

ColorfulBrendon, Textures have been around a long time, yet they made materials. Why bother if it didn't matter because textures exist? The truth of the matter is they are not NEARLY the same thing. Materials are bump-map shades applied to parts, which are distinctly different graphical functions than tiled textures are. Additionally Materials now use new tiling systems making them more dynamic and less repetitive. This is not nearly as efficient if attempted to replicate using textures. Also, again, materials use bump-maps, which means they dynamically react to lighting to appear 3d even though they are not. Textures can not do this. It's not a massive update, it's the work of putting in another shader, which they have proved is not terribly hard based off the number of materials they have made. Why shouldn't people suggest new materials, it lets Roblox know where users would like to see resources for making new ones put instead of just randomly making ones they hope people would want.
TIV67
#154152039Sunday, January 18, 2015 5:07 AM GMT

did you know that so-called materials are actually textures?
TecmagDiams
#154156548Sunday, January 18, 2015 6:21 AM GMT

TIV67, incorrect. I just explained the difference between textures and materials. Materials are bump-map shaders. Textures do not. Materials can be rendered with Wang tiling. Textures would require many parts and textures to accomplish this. Textures are more repatative then Materials.
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#154157706Sunday, January 18, 2015 6:50 AM GMT

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#154157774Sunday, January 18, 2015 6:52 AM GMT

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TixPile
#154160224Sunday, January 18, 2015 8:03 AM GMT

@colorful Why do you care so much about spelling?
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#154161297Sunday, January 18, 2015 8:40 AM GMT

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TecmagDiams
#154165607Sunday, January 18, 2015 11:54 AM GMT

ColorfulBrendon, "The spelling was not the main point I was making, but if he was trying to prove or disprove something, it's at least reasonable to note when someone can't even correctly spell the key words of topic that they are debating." Not your main point, just point one, which is your main point. :T Secondly, attacking my spelling and not my point is called Ad Hominem, " if [you are] trying to prove or disprove something, it's at least reasonable to" not use blatant fallacies. Additionally, oh no, a typo, for shame that I missed a single typo. Boo-hoo. Attacking ones spelling and grammar is a pretty sure sign you have lost an argument. Now onto MY main point: "You can use properties to adjust how frequently the texture repeats." That simply stretches a texture. It does not use Wang Tiling. "Materials ARE TEXTURES." Incorrect, please learn to read. >Materials are bump-map shaders. >Textures do not. >Materials can be rendered with Wang tiling. >Textures would require many parts and textures to accomplish this. Textures are more [repetitive] then Materials. Get your stuff together and learn what your talking about man.
TIV67
#154184637Sunday, January 18, 2015 6:57 PM GMT

look at the side of a part with a material. its flat. Materials are textures. I have seen material textures in the textures folder.
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#154202942Sunday, January 18, 2015 10:48 PM GMT

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TecmagDiams
#154211743Monday, January 19, 2015 12:26 AM GMT

"Your sentence doesn't even make any sense, read what you type before you post it." >"1) You spelled repetitive wrong." You're first (and by precedence main) point. Learn to read. "Argumentum ad hominem is insulting a person instead of discussing the argument. I told you that you spelled repetitive wrong, I did not attack you as a whole." You committed the fallacy ad hominem because you attacked me (by means of pointing out spelling mistakes) rather than my rhetoric itself. You didn't disprove me, you attempted to discredit me because of my spelling. Maybe when you've taken some logic courses in college you'll understand. Have fun using wikipidia. ;3 "I disagree with your point, and you tell me I don't know how to read? I've been replying to your replies this entire time, have you even thought through your "comeback" for a second? Debates are NOT about comebacks, you hypocrite." Actually one of the most important parts of a debate is a rebuttal. Secondly there is nothing to disagree with. I stated a true fact. Materials are bumpmap shaders, textures are simply images rendered on a surface. Textures do not have dynamic lighting, they do not use wang tiling. Materials do. WAY different. Please learn some basic concepts, and when you don't know them, learn to read when someone explains the difference to you. The "textures" for materials are called bumpmaps. They are used for rendering a shader. They represent "height" on the 3d field that lighting will use to dynamically render something that appears 3d when it is not. Get good.
ChromeEight
#154315432Tuesday, January 20, 2015 3:07 PM GMT

@Colorful, First of all, I don't know why you're telling us how we can create our own textures by uploading them and placing them in a Texture object, because we know that, and we know the downsides of that, which is one of the reasons the suggestion for an Asphalt texture was suggested in the first place. 1) In most user-upload textures, grey-ish outlines appear at the start and end of each texture. This is not affected whether the Outlines checkbox in Lighting is on because the Outlines feature only applies on Parts, not Decals or Textures. 2) You'll have to spend time on Google or whatever your search engine is, finding the perfect texture. 3) The texture found online is usually in one color and is not usually transparent for all colors, which means you will need to color it yourself every time you will apply it on a brick. Even if you made the texture transparent, the transparency will slightly alter the color by making it darker or brighter. Second, the purpose of the Suggestions and Ideas forum was to SUGGEST IDEAS, not to FIND ALTERNATIVES. This thread was peaceful until you came along. You are not restricted to speak your opinion, but as I said before, this is the SUGGESTIONS & IDEAS FORUM, not the ALTERNATIVE SOLUTIONS FOR UNIMPLEMENTED IDEAS FORUM.
Kotawl
#154327164Tuesday, January 20, 2015 9:03 PM GMT

textures have been added a long time ago it's just that the devs never touched on it again