1waffle1Join Date: 2007-10-16 Post Count: 16381 |
Hey admins, you always ignore us, but we're the most important part of your precious website. Maybe if you listened once in a while, we could actually GET somewhere.
I think we should be able to save text files to players' accounts. Think, if you loved this game, and you wanted to play it every day, but you had to start over all the time, wouldn't you just get sick of repeating yourself? With text files, we could have and do stuff like this:
1. A default child of Player named "Files", where all badges/files/accessories are parented.
2. Some new built-in code, like,
if CheckFiles(game.Players["1waffle1"], "LaserTanksSave1") then
c = CheckFiles(game.Players["1waffle1"], "LaserTanksSave1")
if string.find(c.Text, "Points: 10000") then
ect.
Get the point?
Normal games are able to save things, and NORMAL games don't need any CODE to load it, so why shouldn't we be able to, too?!
Please reply if you like this idea |
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thobby120Join Date: 2008-02-12 Post Count: 12558 |
Meh. I guess, |
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Okay, I'm a basic scripter, I;m only good at making vehicles and weapons,so that went over my head. |
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1waffle1Join Date: 2007-10-16 Post Count: 16381 |
If you could understand the complexities of making our own, on our own, you'd be with me. |
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YES. Thank you so much. I was experimenting with an RPG badge save, where if you have the badge, you get the weapon, but this is a great idea. TYVM, Waffle. |
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1waffle1Join Date: 2007-10-16 Post Count: 16381 |
Anyone else who understands the complex life of a scripter? |
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1waffle1Join Date: 2007-10-16 Post Count: 16381 |
That's what I thought. And that's why ROBLOX sucks. |
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That would be great for RPG's. |
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1waffle1Join Date: 2007-10-16 Post Count: 16381 |
You simple ROBLOXian moderates don't understand. Bye. |
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DJGullJoin Date: 2009-06-18 Post Count: 38 |
I understand that!
Im just too noob in scripting for now(im learning(BUT THEY LOCKED THE WIKI!!!)) |
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1waffle1Join Date: 2007-10-16 Post Count: 16381 |
The wiki sucks anyway. All you need is scripts from free models to analyze, then make your own. Then memorize everything and learn how to use it. Then bleep the free models. |
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1waffle1Join Date: 2007-10-16 Post Count: 16381 |
Do you seriously want to have to write down a giant code, or just restart EVERYTHING whenever you leave? Really. Nobody likes repeating themselves. Come on admins, help us out. Quit the hats and start on the game. |
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VarpJoin Date: 2009-11-18 Post Count: 5333 |
_YES_ |
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1waffle1Join Date: 2007-10-16 Post Count: 16381 |
Here's another, shorter way to put it:
Something (Free) that we can save (From a game) to users (Using Lua) that records data. (That we can get back) |
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I see where your going with this... Roblox probally won't do it sorry. I don't really need it for my game's anyway I just make rollercoaster's. |
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mattchewyJoin Date: 2008-02-19 Post Count: 7300 |
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1waffle1Join Date: 2007-10-16 Post Count: 16381 |
How'd you like to have people save their own rollercoasters on your game? [tinyprint]*Major scripting required*[/tinyprint] |
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1waffle1Join Date: 2007-10-16 Post Count: 16381 |
@ Mat: You already can upload models. I forgot how though... Go to the scripters forum or search it or something. I forgot. But you can actually upload a model using the item ID with Lua. In-game. |
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1waffle1Join Date: 2007-10-16 Post Count: 16381 |
@ Starmarine: You'd be amazed if you actually knew how much ROBLOX listened. Beside not at all, they really go by popular demand. |
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I like this. It's extremely useful in 2D games, so it should be equally useful in roblox. Also, what type of file would the data be stored in? |
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1waffle1Join Date: 2007-10-16 Post Count: 16381 |
Simple text. That's all that's needed. |
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1waffle1Join Date: 2007-10-16 Post Count: 16381 |
It's like source setting all over again, but now it's universal, and without the actual scripts. |
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Interesting, so you would be able to call and put data into these files, which would be great for games where you needed saves. |
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1waffle1Join Date: 2007-10-16 Post Count: 16381 |
Yeah. Like, want to save something in maybe SB or something, make a map-to-script generator, then turn that into a string. Save it to the desired player, then loadstring it. |
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