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sirloin
Top 100 Poster
#201506Sunday, October 21, 2007 9:55 PM GMT

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sirloin
Top 100 Poster
#204521Wednesday, October 24, 2007 2:29 AM GMT

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burgly
Top 100 Poster
#204592Wednesday, October 24, 2007 3:08 AM GMT

amost impossible, since roblox, when it saves, automatically rmoves anything under the class "hat" its not immpossible, since gamer3d has done it. -Bonito! To the world-
burgly
Top 100 Poster
#204875Wednesday, October 24, 2007 11:54 AM GMT

his way of doing it, was to put a script that inserts the mesh into an object that it creates under the class "hat" inside the humanoid i have no idea where to get the script though, or how to make it -Bonito! To the world-
Kirby12
Top 100 Poster
#205051Wednesday, October 24, 2007 5:17 PM GMT

burgly, you dont have a clue what your talking about... all someone (not me I'm to lazy) has to do is make an onTouched script so that when you touch the hat it puts it on your head... not that hard
Rhinosoad
#205356Wednesday, October 24, 2007 9:01 PM GMT

I tried making something like that. I used a weapon button and changed a few things so it puts a hat mesh inside of your hat's handle. But it only works with only one kind of hat, and I don't know much about scripting so =/
burgly
Top 100 Poster
#205438Wednesday, October 24, 2007 9:31 PM GMT

kirby12, try saving with a hat obj in the workspace, it will disapear. -Bonito! To the world-
Kirby12
Top 100 Poster
#205443Wednesday, October 24, 2007 9:33 PM GMT

HE ALREADY HAS THE HATS HE JUST NEEDS THE SCRIPT!!
sirloin
Top 100 Poster
#205848Thursday, October 25, 2007 12:45 AM GMT

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Kirby12
Top 100 Poster
#206508Thursday, October 25, 2007 5:26 PM GMT

Whos right? I'M RIGHT! Whos wrong? BURGLY'S WRONG!
koontay
#206535Thursday, October 25, 2007 5:52 PM GMT

Couldn't you just put some figure heads in a row, and then...erm... Hm...How would he get them off?
sirloin
Top 100 Poster
#207022Thursday, October 25, 2007 10:35 PM GMT

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don457
#207035Thursday, October 25, 2007 10:39 PM GMT

ummmm just make hats a weapon
don457
#207038Thursday, October 25, 2007 10:39 PM GMT

that goes on persons head
sirloin
Top 100 Poster
#207083Thursday, October 25, 2007 10:53 PM GMT

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don457
#207096Thursday, October 25, 2007 10:56 PM GMT

go to my obstacle course and beat wear the void star hats on ttop it works
don457
#207100Thursday, October 25, 2007 10:57 PM GMT

but it goes over hat ur wearing so u would have spikes sticking out of ur head or errr ur eye??? lol
sirloin
Top 100 Poster
#207127Thursday, October 25, 2007 11:04 PM GMT

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lavamaster
#207228Thursday, October 25, 2007 11:34 PM GMT

i saw some1 post this before this is Stealth Pilot's (i think) tell me if it works: function onTouch(hit) local h = hit.Parent:findFirstChild("Humanoid") if (h ~= nil) then local hat = script.Parent local head = h.Parent.Head if head ~= nil then hat.CFrame = h.Parent.Head.CFrame * CFrame.new(0, 0.5, 0) hat.Parent.Parent = h.Parent hat:MakeJoints() end break end end script.Parent.Touched:connect(onTouch)
sirloin
Top 100 Poster
#207252Thursday, October 25, 2007 11:41 PM GMT

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totti
#207261Thursday, October 25, 2007 11:46 PM GMT

No...you put it into the object hat thingy.. Totti
totti
#207277Thursday, October 25, 2007 11:52 PM GMT

Oh...when I went to test the script well...ya it kinda just crashed my computer =/ Just a heads up lol Totti
lavamaster
#207278Thursday, October 25, 2007 11:53 PM GMT

idk! i just saw stealth post this kind of script and im not sure if it works
totti
#207288Thursday, October 25, 2007 11:57 PM GMT

Well..I dont think that the break end is neccisary but...hm..I may be able to get this to work xD...but I doubt it lol Totti
lavamaster
#207596Friday, October 26, 2007 2:19 AM GMT

wat is break end for anyway?

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