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halloy789
#207843Friday, October 26, 2007 11:18 AM GMT

froze me computer
totti
#207866Friday, October 26, 2007 12:05 PM GMT

Same...but I am really not sure what it is for...I can't figure it out lol Totti
burgly
Top 100 Poster
#207891Friday, October 26, 2007 12:41 PM GMT

anything, under the Class of "hat" disapears when you try to save and exit. once yoo come back, its gone. TRY IT WITH YOUR OWN HAT! -Bonito! To the world- that is mya statement.
totti
#207900Friday, October 26, 2007 12:52 PM GMT

He didn't put the object as a class "hat" he just wants that when you touch it it goes on your head... Totti
JangoFettt
#209626Saturday, October 27, 2007 10:42 AM GMT

just put the hat in a weapon and then they pick up the weapon and put the hat one
sirloin
Top 100 Poster
#210984Sunday, October 28, 2007 12:11 AM GMT

[ Content Deleted ]
burgly
Top 100 Poster
#211072Sunday, October 28, 2007 12:51 AM GMT

anything under the class "hat" will automatically go on your head, so just bug gamer3d for the insert object and mesh script. go to his lab and touch the hat giver, the hat also has special powers! -Bonito! To the world-
burgly
Top 100 Poster
#211079Sunday, October 28, 2007 12:53 AM GMT

to totti: you wrote qoute "No...you put it into the object hat thingy.. Totti" end qoute see he did put it under class hat! -Life is what you make it, -MAKE THE BEST OF IT!
Kashi
#211199Sunday, October 28, 2007 2:11 AM GMT

A few things... 1: Yes, a hat does go away when you save and exit 2: You can create a hat using scripting (or at least in theory) The basic premis of this idea is you make an instance of a hat (kind of like an instance new weld), have it's parent be the person, then make a clone of the physical hat and make that's parent the hat... Let me make this more... simple. -"Hats" are just another category like "Brick" or "Weld" or "Snap" -if you notice in single player, if you look at a hat it has that magic hat symbol next to it -inside this symbol is a brick -inside this brick is a mesh that makes it look like the respective hat -You can use a script to make a new "Hat" in the game just like you could make a new "Snap" or "Brick" -after you make this hat, all you would need to do is make a copy of the brick and mesh of the physical hat and place it in the "Hat" (and adjust a few settings)
Kashi
#211200Sunday, October 28, 2007 2:12 AM GMT

I'll go make a hat spawner and will come back after I'm done.
Kashi
#211245Sunday, October 28, 2007 2:59 AM GMT

Ok, NOW I'm curious... Does Roblox have a failsafe to prevent hat forgery? Is it possible to create a true hat? If so, how admins, how? (I am able to reproduce an exact replica of a hat in my "Empty... or is it?" place... go look for yourself ( I know you can't see it, but it is exactly like a regular hat )) I'll go try another method while you're looking.
Kashi
#211269Sunday, October 28, 2007 3:19 AM GMT

I HAVE JUST SUCCESSFULLY CREATED A HAT GENERATOR!!! wohoo! It's in my "Empty... or is it?" place! I know Gamer3D already has, but I'm still excited (press the gold button in the place)

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