A few things...
1: Yes, a hat does go away when you save and exit
2: You can create a hat using scripting (or at least in theory)
The basic premis of this idea is you make an instance of a hat (kind of like an instance new weld), have it's parent be the person, then make a clone of the physical hat and make that's parent the hat...
Let me make this more... simple.
-"Hats" are just another category like "Brick" or "Weld" or "Snap"
-if you notice in single player, if you look at a hat it has that magic hat symbol next to it
-inside this symbol is a brick
-inside this brick is a mesh that makes it look like the respective hat
-You can use a script to make a new "Hat" in the game just like you could make a new "Snap" or "Brick"
-after you make this hat, all you would need to do is make a copy of the brick and mesh of the physical hat and place it in the "Hat" (and adjust a few settings) |