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It's about time that a system like this is implemented. For too long have you, the Roblox administration, tried to fix your financial problems with robux. Robux is not he answer, because it has not been implemented properly. You can't solve financial costs of game servers by increasing the quantity of accessories that 60% of players will never buy in their lifetime (statistic provided by the roblox research foundation). You can't fix it by adding more fees, or by increasing the available quantity of goods for sale.
What you need to do is strike at the very root of the problem. You need to restructure the game to match this very model. I propose a restriction on gameplay. Each day, an individual without any membership will start off with 20 energy. For each server this individual joins, 1 energy is subtracted from that total amount. Every thirty minutes they spend in the server reduces the player's total energy by 7. The moment this energy runs out, they are given three choices. They may watch a minute long advertisement to recover 7 energy, pay 10 robux to fully recover their energy, or leave the game and wait for their energy to recover. Now, here's the catch. Having builder's club increases the total energy cap by 25%, tbc increases it by 75%, and OBC maxes out at 125% more. The option to watch a video to restore energy would still be present, because builder's club Ad block specifically applies to site advertisements. Even with memberships, the energy restriction is not removed in order to force players to spend their robux, reducing their daily earnings based on how much time they spend in-game. This forces users with cheap memberships to buy robux, based on how much they want to play, and how many accessories they are still wanting to buy.
Guest accounts obviously need to be forced to watch video ads before joining a server, and be presented with an inescapable popup advertisement every 30 minutes, with a suggestion to create an tickets instead of the suggested energy to escape video advertisements.
Originally, I thought you were going to include this in an update that would work with tickets. Then you removed tickets all together. With my suggestion, you don't have to re-intoduce the currency anyway. |
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The odds of this becoming the update increase by approximately 15% every year. They have to do something to offset server costs once and for all. I can afk in a server all day to earn rewards and it doesn't cost me a dime, but I'm sure it costs them something. |
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*EDIT*
The paragrsph about guest accounts should read:
Guest accounts obviously need to be forced to watch video ads before joining a server, and be presented with an inescapable popup advertisement every 30 minutes, with a suggestion to create an account to avoid periodical advertisements. The reason why guest accounts do not have an energy cap is because they do not store player data. |
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inai4Join Date: 2015-03-19 Post Count: 110 |
Unsupport, I don't want roblox to turn in some F2P but Pay2Enjoy game with energy like on android devices. |
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this will just make everything even worse because
kid : MOM I WANT TO HAVE OBC TO MAXMIMIZE MY ENERGY :D
mom : no son i won't, OBC costs alot, and we only have enough for groceries
kid : PLEASE MOM GIVE ME OBC BECAUSE I NEED TO MAXMIMIAZE MY ENERGY IN ROADBLOCKS
mom : but son, you must wait until-
kid : give.me.OBC.give.me.OBC. (repeats this over and over again)
mom : my son you are adopted
and that, my friend is why.
also ROBLOX wasn't made for android
(even though they have ROBLOX mobile now but who cares?) |
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This "Energy" thing would be horrible if you had bad wifi :/
Sweg |
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tl;dr
BECAUSE WE'RE TIGHTER THAN BARK ON A TREEEEEEEEE |
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"Hey you, come and play ROBLOX!"
"You've played for 2 hours, do the following or go away"
In terms of business this makes literally no sense and I'm actually quite dumbfounded
eye for an eye, noob for a noob |
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The reason this model wouldn't work is because it would drive many players from the game and also put off new players looking for something other than the freemium model they've found everywhere else. ROBLOX is free forever and never will have paywalls to play games (except for early access.) and I sincerely hope it stays that way. While BC and such are great ways for ROBLOX to earn money, a better way for ROBLOX to encourage users to buy BC types is to add in extra ways for those paid memberships to earn ROBUX instead of just waiting every day or having people play your game and buy things in it. Maybe a "spin-to-win" wheel should be added in the tab menu for BC members and others to use everyday for an extra bonus and to keep users continually logging onto the site, with prizes like ROBUX or maybe some hats or articles of clothing. Of course, this isn't the only way, but the business venture you've proposed will kill ROBLOX because ROBLOX was never meant to be such a model. |
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GFlipTopJoin Date: 2014-02-04 Post Count: 17 |
"Guest accounts obviously need to be forced to watch video ads before joining a server"
This thing ROBLOX already did but some guest will have their Adblocker Extensions then how?
and secondly...
Popup Advertisement this thing in very long time ago this thing it can be makeable on your game
But for now, that thing has been removed off the ROBLOX Because they thinking it a not fair option.
and about your energy bar, that you talk
So... If I make mistake or I have to change a server by accident or that game shut down but you just play for about 5-10 minutes? also, me I play ROBLOX for 8-12 Hours Per day, So... this thing is very bad
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Thank you for all of your constructive feedback. Unfortunately it is not convincing enough the stop the update of the apocalypse.
Inai4, you said that you don't want roblox to turn into a f2p p2e. Even with the numbers I provided, there is still an excessive amount of game play available to users without paying. Approximately 3-4 hours.
iiSecretEdition, you said that users would complain to their parents that they want to maximize energy. I do not think that a normal user has to play for 8 hours a day. You also suggested that this child who did not have OBC now wants OBC. More demand for higher paying memberships is what Roblox wants.
Winterleaves, you said that a poor internet connection would rapidly decrease your energy. In response to this, I also suggest that a user only have to pay 1 energy for each game. By switching servers I am referring to individual games. However, if there was still an energy requirement to switch servers, it would either cost 1 energy, or a short skip-able ad.
Sceptihawk, you failed to provide constructive feedback.
KingCobra70, it makes sense that a business would charge users to access its assets. Please read my post more carefully as to why this is profitable.
SupahZekrom, You suggest that BC users should be more rewarded for having their membership. My suggestion further rewards them. You suggested that many players would be driven from the game. This model allows players to play for about 3 hours, and this number can be adjusted to meet Roblox's standards, and so can the advertisement energy refill. You can't say it doesn't work until it is tried.
GFlipTop, you said Guests may have ad-blocker extensions. I expect the video ad to be played through the roblox player, which may one day pave the way for in-game video streaming XD. And there are also many anti-adblock measures that could be taken on the site. You also mentioned that you play 8-12 hours a day. This update would indeed restrict the amount of time you can play for free.
Does anyone else want to challenge me?
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I see a problem, Roblox gets some income from amount of players online. With the energy, Less people would be playing, so less people would be ######## #### ####### ####### The ads could help the problem, but energy is the main problem about this. I'm guessing roblox makes money of of general people who play, helped by people buying robux. |
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"Sceptihawk, you failed to provide constructive feedback."
Tell me how
What if people are too lazy to read this massive suggestion?
BECAUSE WE'RE TIGHTER THAN BARK ON A TREEEEEEEEE |
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Sceptihawk, I don't know what they teach in school anymore, but reading four paragraphs that can decide your fate shouldn't be that hard.
To the other person, income does not come in from players being static on the website. It comes from ad revenue. My suggestion forces more ad revenue to come in from using the actual game servers, which cost actual money. Players would be encouraged to buy more robux, and memberships to keep up with this update. The weakened daily spending power of cheap memberships would be offset by the increased demand for purchasing robux. More users would try to sell their hats in an effort to have more in-game time, which leads to the market fees, and an overall reduction of the economy if the impact is large enough.
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SinthisJoin Date: 2009-10-22 Post Count: 4237 |
no offence, but this is one of the worst unironic ideas i've ever seen
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Facebook generates millions in ad-revenue, why shouldn't roblox?
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How about
a big whoppin no
Ո૦ც૦ძע ੮૯૪੮ς Բคς੮૯Ր ੮ҺคՈ ค ƿɿςς૯ძ ૦Բ Բ૯ɱคՆ૯. |
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You expect roblox to say no, to money? I don't think so. My suggestion is directly within their league.
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This idea sucks. I constantly have to rejoin servers due to a lot of them being broken. |
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Thank you for your feedback. You said that a poor internet connection would rapidly decrease your energy. In response to this, I also suggest that a user only have to pay 1 energy for each game. By switching servers I am referring to individual games. However, if there was still an energy requirement to switch servers, it would either cost 1 energy, or a short skip-able ad.
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It's not profitable because it does nothing to entice or incentivise players; it will simply turn them away.
The whole point of a business/corporation is to charge people where appropriate - you cannot charge people for literally everything or your product is no longer worth the price you're asking. This differs from Pay2Play because your suggestion charges them consistently during their entire time on the site, making them pay this way regardless of whether they're already paying a separate subscription. The scenario you propose actually borders on being unethical given it would only be possible under an unrestrained corporate monopoly on capital, whereby consumers have no alternative to your product.
"Does anyone else want to challenge me?"
Are you implying by this that your argument, and/or your responses to any of our criticisms, contained any form of merit at any point on this thread? No one thinks this is a good idea because it simply isn't, not because we're attempting to "challenge you" as if this is some kind of sparring session
I'm still struggling to believe this isn't pure bait to be honest
eye for an eye, noob for a noob |
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Hello KingCobra70, thank you for your continued opposition. If a player likes a game, they will play it. If a player doesn't like a game, they won't play it. If there is a small restriction added to the game, the player who likes the game will spend money to play it longer. The player who doesn't like the game still won't spend money to play the game that they won't, but it doesn't cost Roblox anything in that scenario. You know what does cost roblox money? Kids sitting in servers all day. The price to play the game is still 0$. The price to play the game for extended periods of time however, is up to the user. Having a separate subscription, even at buildersclub, the user can still play for a majority of the day. If the average user is in school, they could pretty much still play roblox throughout their freetime. During a time like this, kids have more time for roblox. Should they be allowed to spend as much time as they want in roblox servers? For free? There aren't any alternatives I can think of to roblox. Sure I've played other games before, but that hasn't stopped me from coming back.
I welcome all constructive criticism. I encourage you to prove that this isn't a good idea. For the longest time, I have felt that this is an impending update. I reiterated that when I mentioned them removing tix permanently. Although I wasn't around when things really took a turn for the worse, I see that roblox has been making many attempts to fix their economy and income. Instead of striking around the problem, it's time to attack it head-on, where the costs actually accumulate.
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"Hello KingCobra70, thank you for your continued opposition."
My spidey-senses are telling me this might be sarcastic
"If a player likes a game, they will play it. If a player doesn't like a game, they won't play it. If there is a small restriction added to the game, the player who likes the game will spend money to play it longer. The player who doesn't like the game still won't spend money to play the game that they won't, but it doesn't cost Roblox anything in that scenario."
Well, this is your first problem - you've oversimplified the nature of business. Firstly, we're not dealing in absolutes here; it's never as clear-cut as simply liking something or not liking it. Many people will enjoy the experience of ROBLOX, but will be either unwilling to pay straight away, or if you wi#### #u####nto a financial decision (the spending of one's own capital) too fast.
In this case it is the job of the company to convince the unsure consumer that their product is worth paying for - i.e the entire nature of selling your product to someone. The very nature of a subscription payment goes with this - you sell them it in baby steps, giving them some of the product as a taster, and then getting them interested enough to see paying for extra privileges as a commitment of minimal hindrance.
Your proposal is the equivalent of a salesman simply showing his product to you for a split-second, and then taking it away and demanding you give him a yes or no answer straight away; people aren't going to want to make a financial commitment to something they're not at all invested in, and that lack of investment is precisely why they'll immediately stop caring after saying no and sending you on your way.
eye for an eye, noob for a noob
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Roblox would never add this because it will ruin roblox reputation and every gaming news will talk sheet about roblox for stopping to power imigination + 50% big developers of games on roblox will quit |
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