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acoo250
#221197406Thursday, July 13, 2017 7:32 AM GMT

like when he/she joins the game the character will go invisible?
LeafDoode
#221197615Thursday, July 13, 2017 7:37 AM GMT

game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(char) charStuff = char:GetChildren() for number,part in pairs(charStuff) do if part:IsA('Part') then part.Trasnparency = 1 end end end) end) did it work didnt test it in studio
LeafDoode
#221197822Thursday, July 13, 2017 7:41 AM GMT

oops here's the fix game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(char) charStuff = char:GetChildren() for number,part in pairs(charStuff) do if part:IsA('Part') then part.Transparency = 1 end end end) end)
acoo250
#221197876Thursday, July 13, 2017 7:43 AM GMT

didn't work CharStuff is on a blueline
LeafDoode
#221197943Thursday, July 13, 2017 7:44 AM GMT

that does not matter! if its blue use the fixed version and make the script a normal script and put it in workspace
acoo250
#221198017Thursday, July 13, 2017 7:46 AM GMT

i did it didnt work
LeafDoode
#221198076Thursday, July 13, 2017 7:47 AM GMT

well, it worked for me is there any errors in the output?
Snow_Dude
#221198147Thursday, July 13, 2017 7:49 AM GMT

Test it online
LeafDoode
#221198179Thursday, July 13, 2017 7:50 AM GMT

I SEE THE PROBLEM U ARE USING R15 AND R15 DOES NOT HAVE PARTS IT HAS MESH PARTS LEMME FIX THE SCRIPT REAL QUICK BRO
TheeDeathCaster
#221198231Thursday, July 13, 2017 7:51 AM GMT

^ Just use "BasePart" :|
LeafDoode
#221198328Thursday, July 13, 2017 7:53 AM GMT

^ ################ # used basepart didn't even make all the characters joints invisible
LeafDoode
#221198601Thursday, July 13, 2017 7:59 AM GMT

i don't know what's wrong with my script it makes some objects that are meshparts invisible like the uppertorso and lowertorso but does not make the other meshparts invisible idk
LeafDoode
#221198650Thursday, July 13, 2017 8:00 AM GMT

here's the code btw game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(char) charStuff = char:GetChildren() for number,part in pairs(charStuff) do if part:IsA('Part') or part:IsA('MeshPart') then part.Transparency = 1 end end end) end)
nullfeels
#221198686Thursday, July 13, 2017 8:01 AM GMT

I'm thinking this might work for R6 and R15. If you wanted to however the humanoid has a property "RigType" that you could check. What you need depends on what you want... Just for example purposes I will use a local script located in StarterPlayer.StarterPlayerScripts. local player = game.Players.LocalPlayer player.CharacterAdded:Connect(function(char) for k,v in pairs(char:GetChildren()) do if (v:IsA("Part") or v:IsA("UnionOperation")) then v.Transparency = 1 end end end) If you want to make the face, accessories, etc. invisible as well, you would need to add conditions for that too.
LeafDoode
#221198759Thursday, July 13, 2017 8:03 AM GMT

@nufells I know the RigType property plus I used if part:IsA('Part') or part:IsA('MeshPart')
nullfeels
#221198783Thursday, July 13, 2017 8:03 AM GMT

Sorry, I should have paid attention to the posts before mine. R15 does indeed use meshparts. Here is the updated code. local player = game.Players.LocalPlayer player.CharacterAdded:Connect(function(char) for k,v in pairs(char:GetChildren()) do if (v:IsA("Part") or v:IsA("MeshPart") or v:IsA("UnionOperation")) then v.Transparency = 1 end end end)
nullfeels
#221198823Thursday, July 13, 2017 8:04 AM GMT

@LeafDoode, yeah I just realized I needed to check for meshparts as well when I read your post.
LeafDoode
#221198834Thursday, July 13, 2017 8:04 AM GMT

@nullfeels plus it didn't work i don't know why this is a big mystery to me plus @nullfeels it makes some parts invisible just like my script and urs
LeafDoode
#221198871Thursday, July 13, 2017 8:05 AM GMT

oh let me test the new script
acoo250
#221198914Thursday, July 13, 2017 8:06 AM GMT

thanks now i ust need a script to remove the face/hats
LeafDoode
#221198924Thursday, July 13, 2017 8:07 AM GMT

@nullfeels still does not work :/ i don't know why it only makes some parts invisible my script makes some parts invisible same as urs
nullfeels
#221198973Thursday, July 13, 2017 8:08 AM GMT

for the face just add "or v:IsA("Decal")" <- should work, and for hats, accessories... I'm not exactly sure, unless you can loop through their parts and set their transparency that way. <-- should work as well...
nullfeels
#221199022Thursday, July 13, 2017 8:09 AM GMT

@LeafDoode, if the parts you're talking about are accessories, decals, etc. then my previous post might cover that. If it's something else then IDK. I tested it with both R6 and R15 and it worked for me.
acoo250
#221199043Thursday, July 13, 2017 8:10 AM GMT

the vdecal thing dont work
LeafDoode
#221199050Thursday, July 13, 2017 8:10 AM GMT

for hats etc use or :IsA('Accessory') then

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