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The gui font size was a good update, but their seems to be more focus on the catalog crap then on the real POINT of roblox. Roblox was meant to be a game where you can build your own games and stuff, but now it seems their is more bc and catalog updates then scripting updates. We want REAL updates that go with what roblox started out to do. Hats and gear are great but the scripters of roblox want new possibilities! |
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ROBLOX has different teams for different areas of ROBLOX. They have a team for catalog content and a team for ingame updates. Don't expect the catalog content team to do ingame updates. |
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ExtemmaJoin Date: 2008-12-21 Post Count: 716 |
yes this is true. we need to make an alience for ppl who think there are tomany hat updates instead of roblox updates. i would joiin |
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wagnerjaJoin Date: 2008-05-30 Post Count: 4653 |
Beep beat me to saying it... |
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[[ROBLOX has different teams for different areas of ROBLOX. They have a team for catalog content and a team for ingame updates. Don't expect the catalog content team to do ingame updates.]] True but they have more catalog workers then script workers. |
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ExtemmaJoin Date: 2008-12-21 Post Count: 716 |
to me it seems that the scripting team has gone on strike becaues there are rarly ever any updates in that area anymore |
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@extemma,
Because there really isn't any need to update RBX.Lua. Considering that they did not create Lua, they can't exactly change it except adding _G functions. |
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ExtemmaJoin Date: 2008-12-21 Post Count: 716 |
good point |
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BeepBoopBob
Rblx.lua is a link to c++ they can edit it. It's not prefined. They can add components and website stuff. Lua is a way to connect coding to c++. |
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They can't edit Lua without contacting the actual Lua devs. The only thing they can actually add is _G functions, such as 'Remove', 'Clone', and 'MoveTo'. |
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You clearly don't know what LUA is. The roblox devs can edit their lua. It's not a site implemented thing. They can connect it. Again lua is a code that connects game scripting and other scripting to c++. All the roblox functions are connected to c++. That's the point of lua. They can upgrade their scripting area... InsertService was made last year at this time.
They can't like do everything to lua but they are not limited too badly. They can do decent things with it. We still don't have data storage or group member checking which they should make. |
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The developers can't change Lua, but what we use to script is not Lua. We use RBX.lua, and the developers can do whatever they want to that. Even without updates, it would be nice if, at least, they'd stopped locking stuff. |
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You clearly don't know what Lua is if you referr to it as "LUA". To actually edit Lua, they have to contact the Lua devs. RBX.Lua isn't a special version of Lua that they completly created themselves based off of Lua. RBX.Lua has custom functions using _G. |
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RBX lua isn't a language completely created by ROBLOX, but it's not Lua either. Lua is just code, and the developers can always change the way ROBLOX interprets that code, which essentially allows them to make whatever changes they want to the language. |
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The ONLY thing ROBLOX can do themselves is create custom functions using _G! They can't just change what 'true' and 'false'. |
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"They can't just change what 'true' and 'false'."
They can't just change what 'true' and 'false' do.*
Forgot the "do" in there. |
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Look. Lua is compiled into C, or whatever language lua is compiled into. A compiler is a program. Lets say ROBLOX wanted to change the keyword for "true" to "apples". All they would have to do would be to edit the program (the compiler), and make it convert the word "apples", whenever it appears in a script, to the value that it currently converts "true" into. From then on, every time a scripter types "apples" in a script, it is interpreted as "true". The ROBLOX developers have essentially change the meaning of "apples" to "true" in RBX.lua. |
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@Fungalmungal,
Exactly. And they were to do that by using _G functions. Yet "apples" (true) means the same thing, you can't change that. |
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ROBLOX CANNOT change the meaning of 'true' and 'false' without contacting the Lua devs. |
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Lua is just a set of symbols. What matters is the way those symbols are interpreted. The developers, who have access to the way those symbols are interpreted, can do anything they want to the language. I can make any changes I want to the English language, without having to ask permission from anyone else (the people who write dictionaries, for example). I can add, remove, and modify any words, grammatical rules, or structures in the language, as long as I tell the person that I am communicating to about those changes. The same goes with RBX.lua. The developers could completely change the syntax of RBX.lua, as long as the program that interprets it is "aware" of those changes. |
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"as long as the program that interprets it is "aware" of those changes."
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EXACTLY! And to do that, they'd use _G! |
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This has absolutely nothing to do with _G!. They could remove _G (and not just disable it), and still make any changes they want to it. _G represents the environment that scripts run in. The developers can make changes even above the level of _G. |
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Actually, it has everything to do with _G. The Remove, MoveTo, and Clone all work by using _G. |
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currydudeJoin Date: 2008-12-06 Post Count: 656 |
They are two different departments that do what they want when they want to do it! Having more hats does not mean less game updates |
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currydudeJoin Date: 2008-12-06 Post Count: 656 |
This is starting to go off topic please try to bring it back or declare the thread closed. |
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