of     2   
chevron_rightchevron_rightchevron_right

CrazyKilla15
#79434855Thursday, October 04, 2012 9:58 PM GMT

roblox should add the ability to save data to the server itself insted if just the player so the game owner can view the data stored on the server itself, this would allow for stuff such as a in-game report system that saves to the server and allows the creator to review it and take necessary action and other complex designs that dont require data to be saved to only one person but all of the server
grantox
#79435972Thursday, October 04, 2012 10:10 PM GMT

Because when the server shuts down, all that hard work banning noobs will be remembered, right?
CrazyKilla15
#79437676Thursday, October 04, 2012 10:29 PM GMT

i meant view the data while editing the server but a data persistence ban system will work fine for saving the ban data to only the players, but in a ingame report system you can report ppl to the creator of the game(NOT ROBLOX, but the game owner) so the game owner can do whatever they wish with that data to easily review and go through requests to have ppl removed or banned from the game and their are various other uses for saving data to the server itself insted of a single player
DerProgrammierer
#79438885Thursday, October 04, 2012 10:43 PM GMT

The data is neither stored on the server, nor the player. Storing data like that to a game server is just silly anyways.
CrazyKilla15
#79441171Thursday, October 04, 2012 11:07 PM GMT

ok then let me fix that, the ability to assign data to belong to the server insted of it just being data on the player
DXPower
#79441767Thursday, October 04, 2012 11:14 PM GMT

So, your thinking about Data Persistence, except you don't have to save it to a player, but instead the actual game? BRILLIANT. :P Time to update this siggy, to this: !
CrazyKilla15
#79498595Friday, October 05, 2012 9:57 PM GMT

yes, that is EXACTLY what i want imagine the possiblities, like the report system i said, dont forget the ability to REVIEW the saves to the server and name/label them
TheLuaWeaver
#79498769Friday, October 05, 2012 9:59 PM GMT

http://www.roblox.com/Forum/ShowPost.aspx?PostID=78760234 From an actual scripter, a more intelligent post altogether. This guy has no idea what he is talking about. --BrandonFireflower, LuaLearners Writer and president of the Exodus Task Force.
CrazyKilla15
#79500553Friday, October 05, 2012 10:22 PM GMT

i posted mine 10-04-2012 02:58 PM and you posted yours: 09-23-2012 03:55 PM this is a good idea and yours was not up when i posted this, and i dont think your post went into it enough and i do know what i am talking about
TheLuaWeaver
#79500891Friday, October 05, 2012 10:26 PM GMT

"10-04-2012 02:58 PM and you posted yours: 09-23-2012 03:55 PM" 9-23 10-04 Mine was up. Also, a scripter would tend to use grammar. You do not know what you are talking about, you don't save data to a player. You save it to a database... Now, goodbye! --BrandonFireflower, LuaLearners Writer and president of the Exodus Task Force.
CrazyKilla15
#79541147Saturday, October 06, 2012 11:57 AM GMT

i know what i am talking about you save data to a database and assign o the player, what im sugesting is the ability to assign it to the server itself insted of assigning it to the player and allow the server own to view the data saved to the server
Malconer
#79541736Saturday, October 06, 2012 12:11 PM GMT

you can already save to the server, just insert a value into workspace. if you mean saving to the GAME that also can be done with PS.
TheLuaWeaver
#79543680Saturday, October 06, 2012 12:53 PM GMT

"i know what i am talking about you save data to a database and assign o the player, what im sugesting is the ability to assign it to the server itself insted of assigning it to the player and allow the server own to view the data saved to the server" No. That is how DP works. It fetches it from the database and reads reads what player it is connected to, then associates that with the player. Maybe if you read, I said that is the work around to get around this and it is quite annoying. I did suggest being able to save it to the server. Now learn to read before saying I am wrong. --BrandonFireflower, LuaLearners Writer and president of the Exodus Task Force.
CrazyKilla15
#79551213Saturday, October 06, 2012 2:56 PM GMT

im not going to continue wasting my time arguing with you
VerizonGuy
#79551319Saturday, October 06, 2012 2:58 PM GMT

Support.
SteelCross
#79551434Saturday, October 06, 2012 3:00 PM GMT

You can already do this. I know because the my perma ban from a base is perma. Now that's awesome tech.
CrazyKilla15
#79898133Thursday, October 11, 2012 8:56 PM GMT

...... that would save the ban data to you, and not the server that ban data is only stored for you so its activated when you come into the game and i just thought of another great use for saving data to the server itself A SCOREBOARD a scoreboard that is updated by the entire game, where everyones scores could be saved when the server shutsdown and thus allowing a real scoreboard for the whole game and not just one server then you culd truly found out who is the best of the whole game
Stewiepwns
#79898343Thursday, October 11, 2012 8:59 PM GMT

you might be overthinking this a bit, although it's not a flawed idea in the slightest it's quite a complex concept to grasp without explanation considering this idea already partially exists I think it's already possible to do what you're saying anyway using the current system
CrazyKilla15
#79898606Thursday, October 11, 2012 9:02 PM GMT

can you show me an example script that would save data to the server and allow the server to access that data regardless of what players are in the game AND allow the owner to view and access it
court2000
#79904859Thursday, October 11, 2012 10:32 PM GMT

No support. Because: 1. Hackers They can hack the place and save things that arent supposed to be in the game to the game with this
Stewiepwns
#79905105Thursday, October 11, 2012 10:36 PM GMT

2nd post from court in a row that has nice logic to it yeah, hackers can already cause a lot of problems with data persistence but with this they could possibly ban everybody from the game by introducing an onPlayerJoined script that removes the joined player to the server persistence data, which would require constant unnecessary maintenance from the owner to fix
kevin756
#79905305Thursday, October 11, 2012 10:39 PM GMT

Now OP, After reading all the posts, pugzy and Brandon are the only people that know what they're talking about. You don't. Now for the idea itself, it's horrible, and will never happen. Once the server is shutdown, all the data is lost, and doesn't come back. Then there's talk about data persistence, which I have not learned to much of yet, but Brandon is correct.
kevin756
#79905528Thursday, October 11, 2012 10:41 PM GMT

@Stewie, You or court don't know why you're talking about. First off if you did, you would know the term is exploiters, not 'hackers.' Second, almost every exploit has been patched. Third, an exploiter would never, EVER, be able to do that, since you would need the owner's account to save and publish the game.
Stewiepwns
#79905911Thursday, October 11, 2012 10:47 PM GMT

I really don't feel like going through this crap right now but seeing as though most of ROBLOX forums insists on being idiots then it wasn't me who insisted on the term hackers if you are able to read fully which it appears not additionally, guess what? the... exploit... that everybody was using a while ago is NOT patched, there is still a way to do it, ROBLOX just made it a little harder to do it's simply that the creator has not released it because if he did, it would be leaked again and ROBLOX would return to that state where every front page game was exploited, and we don't want that now do we? really? save and publish the game? apparently you of "court" have no idea what you're talking about either, data persistence does not require a save and publish of the game to work, IN FACT this is exactly why it was created in the first place so that players could have their stats saves in between servers without it being added to the core game via creator updating it
kevin756
#79910975Thursday, October 11, 2012 11:47 PM GMT

"I really don't feel like going through this crap right now but seeing as though most of ROBLOX forums insists on being idiots then it wasn't me who insisted on the term hackers if you are able to read fully which it appears not" Hey, you went along with it, not me "additionally, guess what? the... exploit... that everybody was using a while ago is NOT patched, there is still a way to do it, ROBLOX just made it a little harder to do it's simply that the creator has not released it because if he did, it would be leaked again and ROBLOX would return to that state where every front page game was exploited, and we don't want that now do we?" I have only seen ONE exploiter, ever since the byte code removal. Which was at SFTHO and he claimed to be the original creator... So it's pretty close to impossible and you have about a 1/500 chance of seeing one. "really? save and publish the game? apparently you of "court" have no idea what you're talking about either, data persistence does not require a save and publish of the game to work, IN FACT this is exactly why it was created in the first place so that players could have their stats saves in between servers without it being added to the core game via creator updating it" "1. Hackers They can hack the place and save things that arent supposed to be in the game to the game with this" I was referring to court's post, which is impossible to do.

    of     2   
chevron_rightchevron_rightchevron_right