Jtmt88Join Date: 2008-06-07 Post Count: 4346 |
When you sit in an unanchored seat, it's fine, but when you sit in an anchored seat... there's a problem. Your character doesn't actually look like he/she's sitting, but he/she looks as if floating on some random space and not exactly facing the direction in which he/she is supposed to face. It's been going on for years, and it's especially annoying when CFramers model a chair with a seat part and try to sit in it and end up looking awkward. Why can't we get this fixed? o.o? |
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Uhhh, make it Un-anchored. with a weld on the bottom of the seat |
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Jtmt88Join Date: 2008-06-07 Post Count: 4346 |
Yeah, but I find that too simplistic. What about CFraming a wooden chair? And trying to be able to sit on it? That would take coding. I am calling for fixing the anchored seat glitch because I want CFramers to make chairs you could sit on without having to add a weld script. |
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Jtmt88Join Date: 2008-06-07 Post Count: 4346 |
Bump |
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UltraPs3Join Date: 2012-10-28 Post Count: 16 |
I support. Un-anchored seat with weld bottom, can pop out to make mess. |
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**Support.** I've had this problem before, it's so annoying, and it's been going on for a while, about time someone do something.
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incredyJoin Date: 2011-05-18 Post Count: 7764 |
I support. I want this fixed, It's redicilous to keep the Seats unanchored and after a Explosion... Its gone.
I support 100%. |
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Support, roblox really should fix this.=. |
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Too limited.
Fix the any-joint-connecting-an-unanchored-block-to-an-anchored-block-being-unable-to-move glitch. |
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Plus, even if it IS unanchored, so long as its connected, indirectly or directly, to another part that IS anchored, the entire thing will freeze. |
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jacob726Join Date: 2008-07-24 Post Count: 10732 |
Supporting original idea, for the reason Incredy listed about explosions.
~>http://www.youtube.com/watch?v=Mink-Wl1oLs<~ |
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DethugipJoin Date: 2012-08-09 Post Count: 2003 |
It's not a glitch, it's there to prevent the seats from further glitching. Plus, this is scriptable.
-_- noob!
No support. |
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jacob726Join Date: 2008-07-24 Post Count: 10732 |
"Scriptable"
The argument to end all "Scriptable" arguments:
This whole blooming site is made through coding; making it scriptable. So your argument is invalid.
Now, Dethugip, specifically because of the reputation you have earned here in S&I through spamming; shoo.
~>http://www.youtube.com/watch?v=Mink-Wl1oLs<~ |
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I really do support this Its Annoying and it would be pleasent not having to "script" every single object we build with and yes when a explosion goes on """booom""" goes the seat and then it keeps flipping all over the place and when its weld I'm sure the same thing when I'ts scripted maybe when you "regen" the object it wont flip but when something explodes -Pop- goes the weasle. |
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DethugipJoin Date: 2012-08-09 Post Count: 2003 |
@jacob,
it's still redundant and unneeded. I would prefer if the mods focused on more productive things like adding a "save place" feature when in game, or bringing back bytecode. |
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jacob726Join Date: 2008-07-24 Post Count: 10732 |
"Save place" -> Personal server; if issues arise with people messing it up, with strict limitations.
"Bytecode"; WNTS; the removal of it can be considered a huge update.
~>http://www.youtube.com/watch?v=Mink-Wl1oLs<~ |
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DethugipJoin Date: 2012-08-09 Post Count: 2003 |
It's not WNTS, u nob!
learn to not read! |
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CraballerJoin Date: 2010-03-29 Post Count: 6354 |
[ Content Deleted ] |
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BeetBowlJoin Date: 2012-07-09 Post Count: 9800 |
Support. |
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ROBLOXt9Join Date: 2009-03-13 Post Count: 2238 |
Support
~The inner machinations of my mind are an enigma |
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Support.
I am an eggspert in the eggcelent art of egg puns. |
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HydrabloxJoin Date: 2009-11-03 Post Count: 1874 |
I definitely support this ! |
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TesouroJoin Date: 2010-12-19 Post Count: 1284 |
No support. Seats are actually made to pilot cars, that can't move anchored. If you wanna make a chair, make it unanchored. It's about small details. |
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