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Hello. I am offering a legitimate trade deal to receive Dominus Infernus for only one-thousand ROBUX on my original account.
Send me a personal message for more information. No "private" information is required. All items are guaranteed as legitimate. |
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"what's so wrong about being happy w/ the way you are?"
Those individuals are not truly satisfied with the traits they have. They are consistently attempting to convey their "proficiency" in a single area to indicate that they are worthy of recognition.
It is a matter of magnifying a single positive characteristic to "mask" dozens of negative characteristics. |
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"lol what"
Yes, only 1000 R$.
Well, do you want a "legitimate" and valuable Dominus Infernus for a very low price? |
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"Incorrect.
I have some friends who have high level self esteem, and they are much more intelligent than me."
Your "friends" have "high" self-esteem only because they are perceived by those within their social clique as "intelligent." They use this to mask the simple fact that they are essentially worthless to strangers.
They are very narcissistic and naive if they cannot recognize such a simple realization. |
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It depends on many variables.
Do you perform recreational Calculus? |
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Hello LMaD. I am creating an in-game system that will use custom currency for custom character items. It will essentially make ROBUX/Tickets obsolete by functioning across all places using our system.
Please provide me with the formula that ROBLOX uses to calculate the value of items. The Coin Club will be available to trade in-game items also. |
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Watching videos will not necessarily eliminate your misconceptions.
It is much easier to have an individual convey their methodologies to you than for you to authentically comprehend a mathematical problem.
Consider this:
1, 2, 3, 4, 5 - The first five counting numbers. You are taught to operate on them with ease within the elementary-school environment.
However, this is actually a mathematical sequence containing five terms.
It can be expressed as:
C = 1,2,3, C[n] = C[n] + 1, ...
"C" is ... |
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Well LMaD? I would certainly enjoy receiving assistance from the highly-knowledgeable traders within this sub-section. |
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"absolutely none, dear :]"
Quite typical. As to be expected from community leeches.
You continuously boast about your social-status without considering the stability of your "beloved" community. |
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"Nowadays? Nobody"
Nonsensical statement. I have a website that uses seeds gathered from the Internet to generate hundreds of serial-numbers per day. |
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"how come it doesn't destroy the pants if they already exist in the player but it destroys their shirt????"
Well, your conditional statement is informing the interpreter that you would only like the Pants object to be destroyed if the Shirt object is not present. |
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"how do i fix that?"
I would suggest either substituting your elseif statement for a logical AND/OR keyword inside the original check statement, or adding an additional elseif to determine whether both are present.
In custom notation, I would do something such as this:
"if(Obj_One and Obj_Two){
Obj_One:Delete();
Obj_Two:Delete();
}" |
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Ah, here you go:
http://wiki.roblox.com/index.php?title=Data_store
This may help you learn how to adequately manage Player data. |
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Why not disable your volume then? |
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As an additional bargaining item, I will include the "Sparkle Time Fedora" for only fifty ROBUX.
Contact me quickly. |
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Returning to the original subject itself, have you considered using SDL instead?
An SDL binary in correlation with a C# compiler and a text-editor may suit you much better than using Unity3D or Visual Studio for your needs. |
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Your statement relies on the factor of "Irony" to function correctly. |
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It is very likely that the individual devised an algorithm to remove the Player's original character and manipulate their Camera's CFrame properties towards the CFrame positioning of a clone of the "custom" Character. |
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How exactly would you intend to manage the notable quantities of data that would need to be regularly exchanged between servers at a nearly-constant rate? |
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"I don't know you tell me"
Well, I suppose that it would depend on the method you intend use to to accomplish this.
Perhaps you could use regulated signals(For the purpose of circumventing the limit) from HttpService to an external web-server to store update data, and accordingly signal each game to enter a state of paused transition until the gathered data has been transferred?
Naturally, this should result in pseudo-synchronization in which each server is not necessarily playing at once; th... |
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"Being good at Javascript is like being good at making children cry"
Why would you make such a claim? Self-perceived proficiency is truly blissful when used to effectively create a problem-solving algorithm.
If this individual chooses to use a language primarily purposed for web-development, so be it then. The obvious concerns regarding this individual's actual knowledge of Javascript and/or Java can be safely disregarded as it does not appear that anyone replying is genuinely interested in us... |
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"You're an idiot, read the date"
Ah, I would not worry about the date of the thread's creation, given that it has been "revived" rather than archived. I am more interested in the recent replies. |
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"I wasn't talking to you"
Oh, my apologies then. Communication over the Internet is often vague. |
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Well, I suppose that you could use an event-based algorithm to construct the Fireball object.
Afterwards, it would be a simple matter of mathematical equations to manipulate the positioning of the object. Alternatively, a BodyMover could work for this purpose.
In custom-notation, I presume that this is what you desire:
FireBall = Obj.Create("Sphere");
Mouse = Obj.Create("MouseObject",FireBall);
Sub Fire(){
//Further expressions here
}
Mouse.ButtonClicked:Execute(Fire);
The vast majority... |
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The answer to this question depends significantly on the variation of Lua that you intend to utilize, due to the fact that the functionality of the global table known as "_G" differs between versions. |
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