UnsourcedAnon
#183260258Tuesday, February 09, 2016 5:59 AM GMT

Hello. I am offering a legitimate trade deal to receive Dominus Infernus for only one-thousand ROBUX on my original account. Send me a personal message for more information. No "private" information is required. All items are guaranteed as legitimate.
UnsourcedAnon
#183260369Tuesday, February 09, 2016 6:04 AM GMT

"what's so wrong about being happy w/ the way you are?" Those individuals are not truly satisfied with the traits they have. They are consistently attempting to convey their "proficiency" in a single area to indicate that they are worthy of recognition. It is a matter of magnifying a single positive characteristic to "mask" dozens of negative characteristics.
UnsourcedAnon
#183260394Tuesday, February 09, 2016 6:05 AM GMT

"lol what" Yes, only 1000 R$. Well, do you want a "legitimate" and valuable Dominus Infernus for a very low price?
UnsourcedAnon
#183260473Tuesday, February 09, 2016 6:09 AM GMT

"Incorrect. I have some friends who have high level self esteem, and they are much more intelligent than me." Your "friends" have "high" self-esteem only because they are perceived by those within their social clique as "intelligent." They use this to mask the simple fact that they are essentially worthless to strangers. They are very narcissistic and naive if they cannot recognize such a simple realization.
UnsourcedAnon
#183260502Tuesday, February 09, 2016 6:10 AM GMT

It depends on many variables. Do you perform recreational Calculus?
UnsourcedAnon
#183260621Tuesday, February 09, 2016 6:16 AM GMT

Hello LMaD. I am creating an in-game system that will use custom currency for custom character items. It will essentially make ROBUX/Tickets obsolete by functioning across all places using our system. Please provide me with the formula that ROBLOX uses to calculate the value of items. The Coin Club will be available to trade in-game items also.
UnsourcedAnon
#183260877Tuesday, February 09, 2016 6:29 AM GMT

Watching videos will not necessarily eliminate your misconceptions. It is much easier to have an individual convey their methodologies to you than for you to authentically comprehend a mathematical problem. Consider this: 1, 2, 3, 4, 5 - The first five counting numbers. You are taught to operate on them with ease within the elementary-school environment. However, this is actually a mathematical sequence containing five terms. It can be expressed as: C = 1,2,3, C[n] = C[n] + 1, ... "C" is ...
UnsourcedAnon
#183260974Tuesday, February 09, 2016 6:33 AM GMT

Well LMaD? I would certainly enjoy receiving assistance from the highly-knowledgeable traders within this sub-section.
UnsourcedAnon
#183261033Tuesday, February 09, 2016 6:35 AM GMT

"absolutely none, dear :]" Quite typical. As to be expected from community leeches. You continuously boast about your social-status without considering the stability of your "beloved" community.
UnsourcedAnon
#183262111Tuesday, February 09, 2016 8:53 AM GMT

"Nowadays? Nobody" Nonsensical statement. I have a website that uses seeds gathered from the Internet to generate hundreds of serial-numbers per day.
UnsourcedAnon
#183262138Tuesday, February 09, 2016 8:58 AM GMT

"how come it doesn't destroy the pants if they already exist in the player but it destroys their shirt????" Well, your conditional statement is informing the interpreter that you would only like the Pants object to be destroyed if the Shirt object is not present.
UnsourcedAnon
#183262201Tuesday, February 09, 2016 9:10 AM GMT

"how do i fix that?" I would suggest either substituting your elseif statement for a logical AND/OR keyword inside the original check statement, or adding an additional elseif to determine whether both are present. In custom notation, I would do something such as this: "if(Obj_One and Obj_Two){ Obj_One:Delete(); Obj_Two:Delete(); }"
UnsourcedAnon
#183262416Tuesday, February 09, 2016 9:47 AM GMT

Ah, here you go: http://wiki.roblox.com/index.php?title=Data_store This may help you learn how to adequately manage Player data.
UnsourcedAnon
#183262447Tuesday, February 09, 2016 9:53 AM GMT

Why not disable your volume then?
UnsourcedAnon
#183351833Thursday, February 11, 2016 12:59 AM GMT

As an additional bargaining item, I will include the "Sparkle Time Fedora" for only fifty ROBUX. Contact me quickly.
UnsourcedAnon
#183359691Thursday, February 11, 2016 3:01 AM GMT

Returning to the original subject itself, have you considered using SDL instead? An SDL binary in correlation with a C# compiler and a text-editor may suit you much better than using Unity3D or Visual Studio for your needs.
UnsourcedAnon
#183360517Thursday, February 11, 2016 3:15 AM GMT

Your statement relies on the factor of "Irony" to function correctly.
UnsourcedAnon
#183360840Thursday, February 11, 2016 3:21 AM GMT

It is very likely that the individual devised an algorithm to remove the Player's original character and manipulate their Camera's CFrame properties towards the CFrame positioning of a clone of the "custom" Character.
UnsourcedAnon
#183361014Thursday, February 11, 2016 3:25 AM GMT

How exactly would you intend to manage the notable quantities of data that would need to be regularly exchanged between servers at a nearly-constant rate?
UnsourcedAnon
#183361449Thursday, February 11, 2016 3:34 AM GMT

"I don't know you tell me" Well, I suppose that it would depend on the method you intend use to to accomplish this. Perhaps you could use regulated signals(For the purpose of circumventing the limit) from HttpService to an external web-server to store update data, and accordingly signal each game to enter a state of paused transition until the gathered data has been transferred? Naturally, this should result in pseudo-synchronization in which each server is not necessarily playing at once; th...
UnsourcedAnon
#183363576Thursday, February 11, 2016 4:20 AM GMT

"Being good at Javascript is like being good at making children cry" Why would you make such a claim? Self-perceived proficiency is truly blissful when used to effectively create a problem-solving algorithm. If this individual chooses to use a language primarily purposed for web-development, so be it then. The obvious concerns regarding this individual's actual knowledge of Javascript and/or Java can be safely disregarded as it does not appear that anyone replying is genuinely interested in us...
UnsourcedAnon
#183363698Thursday, February 11, 2016 4:23 AM GMT

"You're an idiot, read the date" Ah, I would not worry about the date of the thread's creation, given that it has been "revived" rather than archived. I am more interested in the recent replies.
UnsourcedAnon
#183363891Thursday, February 11, 2016 4:27 AM GMT

"I wasn't talking to you" Oh, my apologies then. Communication over the Internet is often vague.
UnsourcedAnon
#183365702Thursday, February 11, 2016 5:09 AM GMT

Well, I suppose that you could use an event-based algorithm to construct the Fireball object. Afterwards, it would be a simple matter of mathematical equations to manipulate the positioning of the object. Alternatively, a BodyMover could work for this purpose. In custom-notation, I presume that this is what you desire: FireBall = Obj.Create("Sphere"); Mouse = Obj.Create("MouseObject",FireBall); Sub Fire(){ //Further expressions here } Mouse.ButtonClicked:Execute(Fire); The vast majority...
UnsourcedAnon
#183569707Sunday, February 14, 2016 6:12 AM GMT

The answer to this question depends significantly on the variation of Lua that you intend to utilize, due to the fact that the functionality of the global table known as "_G" differs between versions.